From 3a58125d14bb307f861b38c6c5b0a63babde7e08 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 13:28:06 -0400 Subject: feat: all skills kind of implemented, random prototype content added --- internal/game/action.go | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'internal/game/action.go') diff --git a/internal/game/action.go b/internal/game/action.go index be35ae2..dc21927 100644 --- a/internal/game/action.go +++ b/internal/game/action.go @@ -153,6 +153,11 @@ func (g *Game) StartAction(sess *net.Session, verb, target string) { return } + if obj != nil && obj.ID == "estate_directory" { + g.startEstateDirectory(sess, verb) + return + } + if bh.Type != verb { if obj != nil { sess.WriteLine(fmt.Sprintf("You can't %s the %s.", verb, obj.Name)) @@ -251,6 +256,8 @@ func (g *Game) AdvanceActions() { g.advanceWater(sess, p) case "cure": g.advanceCure(sess, p) + case "obstacle": + g.advanceObstacle(sess, p) default: if productionActionTypes[p.Action.Type] { g.advanceProduction(sess, p) -- cgit v1.2.3