From 09d325dcf5e779eab5550d3fd3377bde50101428 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 8 Jul 2026 19:59:14 -0400 Subject: feat: unify on use, on look, and on kill. all support same conditions/actions now. --- internal/game/act_use_interaction.go | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'internal/game/act_use_interaction.go') diff --git a/internal/game/act_use_interaction.go b/internal/game/act_use_interaction.go index b96aaa3..9c64b56 100644 --- a/internal/game/act_use_interaction.go +++ b/internal/game/act_use_interaction.go @@ -12,12 +12,8 @@ func (g *Game) advanceUseInteraction(sess *net.Session, p *player.Player) { g.cancelAction(p) return } - if d.Message != "" { - sess.WriteLine(d.Message) - } - if d.Action != nil { - g.applyNodeAction(sess, d.Action) - } + g.writePlayerMessage(sess, d.Message, p.Name, nil) + g.applyStepAction(sess, p, d.Action, p.RoomID, scopePlayer, nil) g.broadcastAction(sess, "%s uses the %s.", p.Name, d.ObjName) g.cancelAction(p) } -- cgit v1.2.3