From ecba7f726f70b37126d852c38c7e3eec7b04d730 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 9 Jul 2026 22:15:54 -0400 Subject: feat: old standalone trigger systems completely unified into trigger->condition->action system --- internal/game/act_talk.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/act_talk.go') diff --git a/internal/game/act_talk.go b/internal/game/act_talk.go index e08fbd2..8de58df 100644 --- a/internal/game/act_talk.go +++ b/internal/game/act_talk.go @@ -56,8 +56,8 @@ func (g *Game) startTalk(sess *net.Session, p *player.Player, obj *object.Object } } -func (g *Game) handleNodeAction(sess *net.Session, na *behavior.NodeAction) (intercepted bool) { - g.applyNodeAction(sess, na) +func (g *Game) handleNodeAction(sess *net.Session, na *behavior.Step) (intercepted bool) { + g.applyTalkStep(sess, na) if v, ok := g.GlobalFlags.Get("guard_hostile"); ok && v != nil { g.GlobalFlags.Delete("guard_hostile") -- cgit v1.2.3