From c55d0e4150b23f2c5c9f96bbc3d4dc2fc6dbaa36 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 19:37:20 -0400 Subject: feat: yaml conversation trees more robust --- internal/game/act_steal.go | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'internal/game/act_steal.go') diff --git a/internal/game/act_steal.go b/internal/game/act_steal.go index 6f67944..7371782 100644 --- a/internal/game/act_steal.go +++ b/internal/game/act_steal.go @@ -28,7 +28,7 @@ func (g *Game) executeSteal(sess *net.Session, args []string, rawInput string) { var stallGuardTalk = &behavior.TalkConfig{ Nodes: map[string]behavior.TalkNode{ "start": { - Message: "Caught you red-handed! You have three options, thief.", + Message: behavior.MessageList{"Caught you red-handed! You have three options, thief."}, Options: []behavior.TalkOption{ {Text: "\"I'll pay a fine. (500 credits)\"", Goto: "bribe", Condition: &behavior.Condition{MinCredits: 500}}, {Text: "\"Take me to jail.\"", Goto: "jail"}, @@ -36,19 +36,19 @@ var stallGuardTalk = &behavior.TalkConfig{ }, }, "bribe": { - Message: "Smart choice. Hand over 500 credits and we'll forget this happened.", + Message: behavior.MessageList{"Smart choice. Hand over 500 credits and we'll forget this happened."}, Action: &behavior.NodeAction{Cost: 500}, - Options: []behavior.TalkOption{{Text: "\"Fine, take it.\"", End: true}}, + Options: []behavior.TalkOption{{Text: "\"Fine, take it.\""}}, }, "jail": { - Message: "Off to the detention cell with you!", + Message: behavior.MessageList{"Off to the detention cell with you!"}, Action: &behavior.NodeAction{Teleport: 162}, - Options: []behavior.TalkOption{{Text: "(You are dragged away)", End: true}}, + Options: []behavior.TalkOption{{Text: "(You are dragged away)"}}, }, "fight": { - Message: "Then defend yourself!", + Message: behavior.MessageList{"Then defend yourself!"}, Action: &behavior.NodeAction{SetFlags: map[string]any{"guard_hostile": true}}, - Options: []behavior.TalkOption{{Text: "(The guard attacks!)", End: true}}, + Options: []behavior.TalkOption{{Text: "(The guard attacks!)"}}, }, }, } -- cgit v1.2.3