From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/act_steal.go | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'internal/game/act_steal.go') diff --git a/internal/game/act_steal.go b/internal/game/act_steal.go index f5d3dbf..a64bc96 100644 --- a/internal/game/act_steal.go +++ b/internal/game/act_steal.go @@ -37,18 +37,18 @@ var stallGuardTalk = &behavior.TalkConfig{ }, "bribe": { Messages: []string{"Smart choice. Hand over 500 credits and we'll forget this happened."}, - Action: &behavior.NodeAction{Credits: -500}, - Options: []behavior.TalkOption{{Text: "\"Fine, take it.\""}}, + Action: &behavior.NodeAction{Credits: -500}, + Options: []behavior.TalkOption{{Text: "\"Fine, take it.\""}}, }, "jail": { Messages: []string{"Off to the detention cell with you!"}, - Action: &behavior.NodeAction{Teleport: 162}, - Options: []behavior.TalkOption{{Text: "(You are dragged away)"}}, + Action: &behavior.NodeAction{Teleport: 162}, + Options: []behavior.TalkOption{{Text: "(You are dragged away)"}}, }, "fight": { Messages: []string{"Then defend yourself!"}, - Action: &behavior.NodeAction{SetFlags: map[string]any{"guard_hostile": true}}, - Options: []behavior.TalkOption{{Text: "(The guard attacks!)"}}, + Action: &behavior.NodeAction{SetFlags: map[string]any{"guard_hostile": true}}, + Options: []behavior.TalkOption{{Text: "(The guard attacks!)"}}, }, }, } -- cgit v1.2.3