From fea2cc6839ec3ee17940a2dea69622dc6f4deabf Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 21:35:55 -0400 Subject: fix: unify crafting ingredient resolution; fix superheat alternatives, quantity gates, and dropped combine byproducts --- internal/game/act_fletch.go | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'internal/game/act_fletch.go') diff --git a/internal/game/act_fletch.go b/internal/game/act_fletch.go index 96ba736..c52aae1 100644 --- a/internal/game/act_fletch.go +++ b/internal/game/act_fletch.go @@ -44,7 +44,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It for i := 0; i < 28; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == def.ID { - consumeIngredients(c, p.HasItem, p.RemoveItem) + consumeIngredients(c, p.CountItem, p.RemoveItem) slot.Quantity += outputQty placed = true break @@ -52,7 +52,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It } } if !placed { - consumeIngredients(c, p.HasItem, p.RemoveItem) + consumeIngredients(c, p.CountItem, p.RemoveItem) freeSlot := p.FirstFreeSlot() if freeSlot == -1 { break @@ -165,7 +165,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { for i := 0; i < 28; i++ { slot := p.InvSlot(i) if slot != nil && slot.ItemID == def.ID { - consumeIngredients(c, p.HasItem, p.RemoveItem) + consumeIngredients(c, p.CountItem, p.RemoveItem) slot.Quantity += outputQty placed = true break @@ -173,7 +173,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { } } if !placed { - consumeIngredients(c, p.HasItem, p.RemoveItem) + consumeIngredients(c, p.CountItem, p.RemoveItem) freeSlot := p.FirstFreeSlot() if freeSlot == -1 { sess.WriteLine("Your inventory is too full!") -- cgit v1.2.3