From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/act_combine.go | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'internal/game/act_combine.go') diff --git a/internal/game/act_combine.go b/internal/game/act_combine.go index db7fee1..3d744db 100644 --- a/internal/game/act_combine.go +++ b/internal/game/act_combine.go @@ -32,12 +32,12 @@ func (g *Game) startCombine(sess *net.Session, p *player.Player, item *item.Item TargetID: item.ID, TargetName: outputName, Data: &behavior.CombineData{ - ItemID: item.ID, - Phase: 0, - StepIndex: 0, - Remaining: count, - StartMessage: startMsg, - EndMessage: endMsg, + ItemID: item.ID, + Phase: 0, + StepIndex: 0, + Remaining: count, + StartMessage: startMsg, + EndMessage: endMsg, TicksPerCycle: craft.TicksPerCycle, }, WaitLeft: engine.ToTicks(1), -- cgit v1.2.3