From 3102525d97aa6f1ad152c74b2ccfbd4b3a9b83f5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 26 Jun 2026 02:52:31 -0400 Subject: feat: simplified conversation trees and output won't overwrite prompts now --- internal/game/act_burn.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/act_burn.go') diff --git a/internal/game/act_burn.go b/internal/game/act_burn.go index 861ff93..7420dff 100644 --- a/internal/game/act_burn.go +++ b/internal/game/act_burn.go @@ -118,7 +118,7 @@ func (g *Game) startBurn(sess *net.Session, p *player.Player, itemID string, fro phase = 0 } - g.broadcastAction(sess, "\n%s starts building a fire.", p.Name) + g.broadcastAction(sess, "%s starts building a fire.", p.Name) p.Action = &behavior.Action{ Type: behavior.TypeBurn, @@ -156,7 +156,7 @@ func (g *Game) startStoke(sess *net.Session, p *player.Player, itemID string) { sess.WriteLine("You begin to tend to the fire.") - g.broadcastAction(sess, "\n%s tends to the fire.", p.Name) + g.broadcastAction(sess, "%s tends to the fire.", p.Name) p.Action = &behavior.Action{ Type: behavior.TypeStoke, @@ -243,7 +243,7 @@ func (g *Game) advanceBurn(sess *net.Session, p *player.Player) { } sess.WriteLine(msg) - g.broadcastAction(sess, "\n%s started a fire!", p.Name) + g.broadcastAction(sess, "%s started a fire!", p.Name) return } -- cgit v1.2.3