From 153acb7f644d755c45533b7c5311e3ffa47e8973 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 18 Sep 2026 05:31:09 -0400 Subject: fix: harden engine across casino, economy, concurrency, security, and content --- internal/game/act_burn.go | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'internal/game/act_burn.go') diff --git a/internal/game/act_burn.go b/internal/game/act_burn.go index 2d03ac4..84f7f14 100644 --- a/internal/game/act_burn.go +++ b/internal/game/act_burn.go @@ -417,6 +417,12 @@ func (g *Game) broadcastDrop(p *player.Player, itemID, itemName string) { } func (g *Game) FireTick() { + // Mandatory tick-system guard: the master per-tick subscriber can fire + // before SetHub during startup, and burning out a fire reaches + // cancelStokers -> g.Hub.PlayersInRoom. See building_guide/tick_order.md. + if g.Hub == nil { + return + } for _, st := range g.World.AllFireStates() { st.Quality-- if st.Quality <= 0 { -- cgit v1.2.3