From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/act_agility.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/act_agility.go') diff --git a/internal/game/act_agility.go b/internal/game/act_agility.go index 68ecaab..fd16102 100644 --- a/internal/game/act_agility.go +++ b/internal/game/act_agility.go @@ -140,7 +140,7 @@ func (g *Game) completeObstacle(sess *net.Session, p *player.Player, d *behavior g.teleportPlayer(sess, p, nextRoom) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } func (g *Game) obstacleFail(sess *net.Session, p *player.Player, d *behavior.ObstacleData) { @@ -162,7 +162,7 @@ func (g *Game) obstacleFail(sess *net.Session, p *player.Player, d *behavior.Obs sess.WriteLine(g.colorize(sess, "damage_taken", fmt.Sprintf("You take %s damage. HP: %d/%d", g.dmgDisplay(sess, damage), p.HP, p.MaxHP()))) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) g.cancelAction(p) g.teleportPlayer(sess, p, onFailRoom) } -- cgit v1.2.3