From 1aba2bdd23aebed4032333e74aa553c40a31fcbd Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 21:07:26 -0400 Subject: refactor: added docs, split up some components in game package --- internal/engine/doc.go | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 internal/engine/doc.go (limited to 'internal/engine') diff --git a/internal/engine/doc.go b/internal/engine/doc.go new file mode 100644 index 0000000..0ce25bd --- /dev/null +++ b/internal/engine/doc.go @@ -0,0 +1,11 @@ +// Package engine provides a tick scheduler that drives all time-based +// world simulation. +// +// The Engine runs on a 600ms interval. Subscribers register callbacks with +// a tick interval (1 = every tick, N = every Nth tick). Callbacks return +// true to remain subscribed or false to auto-unsubscribe. +// +// The main game loop subscribes a single callback that advances combat, +// regeneration, wandering, woodcutting depletion, fire decay, and player +// actions all on the same tick beat. +package engine -- cgit v1.2.3