From dd2882e528dee042b9ff3e098ce710ace021ef41 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 18 Jul 2026 05:22:00 -0400 Subject: fix: admin color page example text --- internal/admin/api_colors.go | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'internal/admin') diff --git a/internal/admin/api_colors.go b/internal/admin/api_colors.go index 00caa98..16fb00a 100644 --- a/internal/admin/api_colors.go +++ b/internal/admin/api_colors.go @@ -352,8 +352,8 @@ func buildPreview() []colorSection { ln(seg("Task bar high", ""), seg("[", ""), seg("██████", "task_bar_high"), seg("░░░░", "hp_bar_empty"), seg("]", "")), ln(seg("Task bar med ", ""), seg("[", ""), seg("████", "task_bar_med"), seg("░░░░░░", "hp_bar_empty"), seg("]", "")), ln(seg("Task bar low ", ""), seg("[", ""), seg("██", "task_bar_low"), seg("░░░░░░░░", "hp_bar_empty"), seg("]", "")), - ln(seg("BAT ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", ""), seg("] corbat", "")), - ln(seg("ENG ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")), + ln(seg("Battery ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")), + ln(seg("Run En. ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")), txt(""), // Constants composed with player colors, as they appear in real // combat output. Lets the admin see a hp_bar_med / hp_bar_low @@ -377,12 +377,11 @@ func buildPreview() []colorSection { seg("12", "skill_lvl_base")), txt(""), ln(seg("Level diff: ", ""), - seg("(level 10)", "level_diff_equal"), seg(" vs you 10", ""), - seg(" (level 13)", "level_diff_up_small"), seg(" vs you 10", ""), - seg(" (level 20)", "level_diff_up_big")), - ln(seg(" ", ""), - seg("(level 7)", "level_diff_down_small"), seg(" vs you 10", ""), - seg(" (level 3)", "level_diff_down_big"), seg(" vs you 10", "")), + seg("(level 10)", "level_diff_equal"), seg(" ", ""), + seg("(level 13)", "level_diff_up_small"), seg(" ", ""), + seg("(level 20)", "level_diff_up_big"), seg(" ", ""), + seg("(level 7)", "level_diff_down_small"), seg(" ", ""), + seg("(level 3)", "level_diff_down_big")), txt(""), ln(seg("Technology: ", ""), seg("Buff Helper ", "tech_name_unlocked"), @@ -395,8 +394,11 @@ func buildPreview() []colorSection { ln(seg("Active: ", ""), seg("[ON] ", "active_tech_on"), seg("BullsEye ", "active_tech_stat"), seg("[BUFF] ", "active_tech_status"), seg("Strength", "active_tech_stat")), - ln(seg("Max values: ", ""), - seg("Combat Lvl 99 / HP 40 / BAT 100 / ENG 100", "score_max_value")), + ln(seg("Score panel: ", ""), + seg("Combat Lvl 99", "score_max_value"), seg(" / HP ", ""), + seg("40", "score_max_value"), seg(" / Battery ", ""), + seg("100", "score_max_value"), seg(" / Run En. ", ""), + seg("100", "score_max_value")), txt(""), ln(seg("Skill table", ""), seg(" (", "table_header_label"), seg("table_header", "table_header_label"), seg(" ", ""), seg("header", "table_header_label"), seg(") ", ""), seg("Skill ", "table_header_label"), seg("Abbr ", "table_header_detail"), seg("Level ", "table_header_value"), seg("XP ", "table_header_xp"), seg("XP to Next", "table_header_xp")), -- cgit v1.2.3