From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/admin/static/mobeditor.js | 81 ++++++++++++++++++++++++++++++++++---- 1 file changed, 73 insertions(+), 8 deletions(-) (limited to 'internal/admin/static') diff --git a/internal/admin/static/mobeditor.js b/internal/admin/static/mobeditor.js index 3d6f4d4..4895c6f 100644 --- a/internal/admin/static/mobeditor.js +++ b/internal/admin/static/mobeditor.js @@ -22,16 +22,18 @@ var MOB_SECTIONS = [ detect: function(d) { return d.combat; }, fields: [ ['kind', 'Kind', 'select', 'combat|task'], + ['aggressive', 'Aggressive', 'checkbox'], + ['respawn_ticks', 'Respawn Ticks', 'number', '', 'narrow'], ['stats.hp', 'HP', 'number', '', 'narrow'], ['stats.attack', 'Attack', 'number', '', 'narrow'], ['stats.strength', 'Strength', 'number', '', 'narrow'], ['stats.defense', 'Defense', 'number', '', 'narrow'], ['stats.ranged', 'Ranged', 'number', '', 'narrow'], ['stats.science', 'Science', 'number', '', 'narrow'], - ['stats.attack_type', 'Atk Type', 'select', 'stab|slash|crush|ranged|science'], ['stats.speed', 'Speed', 'number', '', 'narrow'], - ['stats.aggressive', 'Aggressive', 'checkbox'], - ['stats.respawn_ticks', 'Respawn Ticks', 'number', '', 'narrow'], + ['stats.max_melee_hit', 'Max Melee Hit', 'number', '', 'narrow'], + ['stats.max_ranged_hit', 'Max Ranged Hit', 'number', '', 'narrow'], + ['stats.max_science_hit', 'Max Science Hit', 'number', '', 'narrow'], ['stats.bonuses.attack_bonus', 'Atk Bonus', 'number', '', 'narrow'], ['stats.bonuses.strength_bonus', 'Str Bonus', 'number', '', 'narrow'], ['stats.bonuses.science_bonus', 'Sci Bonus', 'number', '', 'narrow'], @@ -44,6 +46,7 @@ var MOB_SECTIONS = [ ['stats.defenses.science_defense', 'Sci Def', 'number', '', 'narrow'], ['stats.defenses.ranged_defense', 'Rng Def', 'number', '', 'narrow'], ['stats.defenses.weakness', 'Weakness', 'text'], + ['stats.defenses.weakness_percent', 'Weakness %', 'number', '', 'narrow'], ['assassin_level', 'Assassin Lvl', 'number', '', 'narrow'], ['finishing_blow', 'Finishing Blow', 'search', '', '', null, 'items'], ['damage_without', 'Damage Without', 'search', '', '', null, 'items'], @@ -271,6 +274,52 @@ function renderMobCoreCard(data) { return h; } +// normalizeAttackTypes coerces a mob attack_types value (array) into an array of +// strings, tolerating a legacy scalar string for display only. +function normalizeAttackTypes(v) { + if (Array.isArray(v)) return v.slice(); + if (typeof v === 'string' && v) return [v]; + return []; +} + +// renderMobAttackTypeWidget renders the Atk Type selector: one required melee +// type (radio: stab/slash/crush) plus optional ranged/science (checkboxes). +function renderMobAttackTypeWidget(data) { + var combat = data.combat || {}; + var types = normalizeAttackTypes(combat.attack_types); + var melee = types.filter(function(t) { return t === 'stab' || t === 'slash' || t === 'crush'; })[0] || 'crush'; + var hasRanged = types.indexOf('ranged') >= 0; + var hasScience = types.indexOf('science') >= 0; + + var h = '