From 09d325dcf5e779eab5550d3fd3377bde50101428 Mon Sep 17 00:00:00 2001
From: historia <[not public]>
Date: Wed, 8 Jul 2026 19:59:14 -0400
Subject: feat: unify on use, on look, and on kill. all support same
conditions/actions now.
---
internal/admin/static/mobeditor.js | 163 ++++++++++++++++++++++++++++++++++++-
1 file changed, 162 insertions(+), 1 deletion(-)
(limited to 'internal/admin/static/mobeditor.js')
diff --git a/internal/admin/static/mobeditor.js b/internal/admin/static/mobeditor.js
index b5d2395..7f8c0e3 100644
--- a/internal/admin/static/mobeditor.js
+++ b/internal/admin/static/mobeditor.js
@@ -120,6 +120,16 @@ var MOB_SECTIONS = [
]}
]
},
+ {
+ id: 'on_kill', label: 'On Kill', labelHint: '(fired when this mob is defeated or its task completes — additive over drops)', path: 'on_kill', isArray: true, fullWidth: true, interactionStyle: true,
+ detect: function(d) { return d.on_kill && Array.isArray(d.on_kill); },
+ fields: [
+ ['item_id', 'Item ID', 'search', '(optional — only fires if you wield this weapon when the mob is defeated)', '', null, 'items'],
+ ['condition', 'Condition', 'json', 'e.g. {"global_flag":"quest_active"}'],
+ ['action', 'Action', 'json', 'e.g. {"set_global_flags":{"boss_killed":true},"broadcast":"%p has slain the boss!","spawn_mob":"mini_boss"}'],
+ ['message', 'Message', 'text', 'Shown to the killer when this fires...'],
+ ]
+ },
];
function mobCardPath(sec) { return ced_cardPath(sec); }
@@ -236,6 +246,8 @@ function renderMobCard(sec, data) {
h += renderMobCoreCard(data);
} else if (sec.id === 'combat') {
h += renderMobCombatCard(data);
+ } else if (sec.isArray) {
+ h += renderMobArraySection(sec, data);
} else if (sec.subtables) {
h += '
';
sec.fields.forEach(function(f) {
@@ -423,6 +435,135 @@ function renderMobField(sec, f, data, idx, subPath, optStyle) {
return ced_renderField(sec, f, data, idx, subPath, optStyle, mobCardPath, mobFieldID, mobGetVal);
}
+// ---- Interaction-style array rendering (On Kill) ----
+
+function renderMobArraySection(sec, data) {
+ var arr = data[mobCardPath(sec)] || [];
+ var h = '';
+ var isInter = !!sec.interactionStyle;
+ if (isInter) {
+ window._mobInterVis = window._mobInterVis || {};
+ if (!window._mobInterVis[sec.id]) window._mobInterVis[sec.id] = {};
+ }
+ arr.forEach(function(item, idx) {
+ var visMap = window._mobInterVis[sec.id];
+ var vis = visMap[idx] || {};
+ visMap[idx] = vis;
+ var showItem = vis.item_id || (item.item_id && item.item_id !== '');
+ var showCond = vis.condition || (item.condition && item.condition !== '');
+ var showAct = vis.action || (item.action && item.action !== '');
+ var showMsg = vis.message || (item.message && item.message !== '');
+
+ h += '
';
+ h += '';
+ h += '
';
+ if (!showItem) {
+ h += '';
+ h += '';
+ }
+ if (!showCond) {
+ h += '';
+ }
+ if (!showAct) {
+ h += '';
+ }
+ if (!showMsg) {
+ h += '';
+ }
+ h += '
';
+ h += '
';
+ h += renderMobField(sec, sec.fields[0], data, idx, null, 'flex:1;min-width:0');
+ h += '';
+ h += '
';
+ h += '
';
+ h += renderMobField(sec, sec.fields[1], data, idx, null, 'flex:1;min-width:0');
+ h += '';
+ h += '
';
+ h += '
';
+ h += renderMobField(sec, sec.fields[2], data, idx, null, 'flex:1;min-width:0');
+ h += '';
+ h += '
';
+ h += '
';
+ h += renderMobField(sec, sec.fields[3], data, idx, null, 'flex:1;min-width:0');
+ h += '';
+ h += '
';
+ h += '
';
+ });
+ h += '';
+ if (isInter) {
+ var helpKey = 'mob_' + sec.id + '_helpCollapsed';
+ var helpCollapsed = window[helpKey] === undefined ? true : window[helpKey];
+ h += '
';
+ h += '
';
+ h += '' + (helpCollapsed ? '▶' : '▼') + '';
+ h += 'How Conditions & Actions Work';
+ h += '
';
+ if (!helpCollapsed) {
+ h += '
';
+ h += 'Entries checked top-to-bottom, first match wins (one fires per kill; additive to standard loot).
';
+ h += 'Item ID: only fires if you wield this weapon (in main_hand or off_hand) when the mob is defeated. Leave empty to fire unconditionally. ';
+ h += 'Condition: JSON gate. {"global_flag":"boss_quest"}, {"player_flag":"step","value":2}, {"has_item":"trophy"}, {"all_of":[...]}, {"any_of":[...]}. ';
+ h += 'Action: JSON effects. {"set_global_flags":{...}}, {"set_player_flags":{...}}, {"give_item":"gem"}, {"take_item":"key"}, {"teleport":5}, {"heal":10}, {"credits":100}, {"aps_node":true}, {"spawn_mob":"mini_boss"}, {"despawn_mob":"boss"}, {"broadcast":"%p vanquished the boss!"}, {"broadcast_global":"..."}. ';
+ h += 'Message: shown to the killer when this interaction fires.';
+ h += '
';
+ }
+ h += '
';
+ }
+ return h;
+}
+
+function mobAddArrayItem(cardID) {
+ var sec = MOB_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ var arr = mobData[sec.path] || [];
+ var empty = {};
+ sec.fields.forEach(function(f) {
+ empty[f[0]] = f[2] === 'checkbox' ? false : (f[2] === 'number' ? 0 : '');
+ });
+ arr.push(empty);
+ mobData[sec.path] = arr;
+ renderCurrent();
+}
+
+function mobRemoveArrayItem(cardID, idx) {
+ var sec = MOB_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ ced_syncDOMToData(mobData);
+ var arr = mobData[sec.path] || [];
+ arr.splice(idx, 1);
+ renderMobEditor(mobID, mobData);
+}
+
+function mobShowInterField(secId, idx, key) {
+ window._mobInterVis = window._mobInterVis || {};
+ if (!window._mobInterVis[secId]) window._mobInterVis[secId] = {};
+ if (!window._mobInterVis[secId][idx]) window._mobInterVis[secId][idx] = {};
+ window._mobInterVis[secId][idx][key] = true;
+ renderCurrent();
+}
+
+function mobHideInterField(secId, idx, key) {
+ window._mobInterVis = window._mobInterVis || {};
+ if (!window._mobInterVis[secId]) window._mobInterVis[secId] = {};
+ if (!window._mobInterVis[secId][idx]) window._mobInterVis[secId][idx] = {};
+ window._mobInterVis[secId][idx][key] = false;
+ ced_syncDOMToData(mobData);
+ if (mobData[secId] && mobData[secId][idx]) {
+ mobData[secId][idx][key] = '';
+ }
+ renderMobEditor(mobID, mobData);
+}
+
+function mobToggleInterHelp(secId) {
+ var key = 'mob_' + secId + '_helpCollapsed';
+ if (window[key] === undefined) {
+ window[key] = false;
+ } else {
+ window[key] = !window[key];
+ }
+ renderCurrent();
+}
+
// ---- Subtable rendering ----
function renderMobSubField(sec, stKey, idx, f, val) {
@@ -602,7 +743,9 @@ function mobAddSection() {
if (!sec) return;
if (sec.path) {
- if (id === 'combat') {
+ if (sec.isArray) {
+ mobData[sec.path] = [];
+ } else if (id === 'combat') {
mobData[sec.path] = {
kind: 'combat',
aggressive: false,
@@ -694,6 +837,24 @@ function saveMob() {
return;
}
+ if (sec.isArray) {
+ var arr = [];
+ var card = document.querySelector('.obj-card[data-card="' + sec.id + '"]');
+ if (!card) return;
+ var rows = card.querySelectorAll('.obj-sub-row');
+ rows.forEach(function(row, idx) {
+ var item = {};
+ sec.fields.forEach(function(f) {
+ var fid = mobFieldID(sec, f[0], idx);
+ var el = document.getElementById(fid);
+ if (el) item[f[0]] = ced_collectFieldValue(el, f[2]);
+ });
+ if (Object.keys(item).length > 0) arr.push(item);
+ });
+ if (arr.length > 0) out[sec.path] = arr;
+ return;
+ }
+
var sectionObj = {};
var hasValues = sec.always;
--
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