From 91b466b6923d3eb1df1658199960fe7aa6db36dc Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 20 Sep 2026 15:35:58 -0400 Subject: feat: new placeholder world --- data/mobs/vesta/apprentice_frame.yaml | 41 +++++++++++++++++ data/mobs/vesta/brumalia_chandler.yaml | 31 +++++++++++++ data/mobs/vesta/brumalia_cook.yaml | 25 +++++++++++ data/mobs/vesta/brumalia_reagent.yaml | 43 ++++++++++++++++++ data/mobs/vesta/brumalia_resident.yaml | 14 ++++++ data/mobs/vesta/brumalia_tackle.yaml | 34 ++++++++++++++ data/mobs/vesta/casino_archivist.yaml | 15 +++++++ data/mobs/vesta/casino_cashier.yaml | 15 +++++++ data/mobs/vesta/casino_host.yaml | 16 +++++++ data/mobs/vesta/casino_patron.yaml | 61 +++++++++++++++++++++++++ data/mobs/vesta/corporate_auditor.yaml | 61 +++++++++++++++++++++++++ data/mobs/vesta/dock_factor.yaml | 61 +++++++++++++++++++++++++ data/mobs/vesta/domita_assayer.yaml | 32 +++++++++++++ data/mobs/vesta/domita_contracts.yaml | 75 +++++++++++++++++++++++++++++++ data/mobs/vesta/domita_resident.yaml | 14 ++++++ data/mobs/vesta/domita_supplier.yaml | 34 ++++++++++++++ data/mobs/vesta/domita_surgeon.yaml | 29 ++++++++++++ data/mobs/vesta/domita_technician.yaml | 29 ++++++++++++ data/mobs/vesta/forest_warden.yaml | 16 +++++++ data/mobs/vesta/harbor_winch.yaml | 41 +++++++++++++++++ data/mobs/vesta/irrigation_frame.yaml | 41 +++++++++++++++++ data/mobs/vesta/joanna_lucci.yaml | 15 +++++++ data/mobs/vesta/numisia_carpenter.yaml | 22 +++++++++ data/mobs/vesta/numisia_chemist.yaml | 25 +++++++++++ data/mobs/vesta/numisia_contracts.yaml | 65 +++++++++++++++++++++++++++ data/mobs/vesta/numisia_engineer.yaml | 39 ++++++++++++++++ data/mobs/vesta/numisia_fisher.yaml | 25 +++++++++++ data/mobs/vesta/numisia_grocer.yaml | 28 ++++++++++++ data/mobs/vesta/numisia_guide.yaml | 15 +++++++ data/mobs/vesta/numisia_outfitter.yaml | 34 ++++++++++++++ data/mobs/vesta/numisia_potter.yaml | 34 ++++++++++++++ data/mobs/vesta/numisia_tailor.yaml | 25 +++++++++++ data/mobs/vesta/survey_frame.yaml | 41 +++++++++++++++++ data/mobs/vesta/tuccia_carpenter.yaml | 25 +++++++++++ data/mobs/vesta/tuccia_contracts.yaml | 75 +++++++++++++++++++++++++++++++ data/mobs/vesta/tuccia_estate_broker.yaml | 70 +++++++++++++++++++++++++++++ data/mobs/vesta/tuccia_fletcher.yaml | 26 +++++++++++ data/mobs/vesta/tuccia_herbalist.yaml | 35 +++++++++++++++ data/mobs/vesta/tuccia_reclaimer.yaml | 23 ++++++++++ data/mobs/vesta/tuccia_resident.yaml | 14 ++++++ data/mobs/vesta/vestalia_botanist.yaml | 29 ++++++++++++ data/mobs/vesta/vestalia_seedkeeper.yaml | 59 ++++++++++++++++++++++++ 42 files changed, 1452 insertions(+) create mode 100644 data/mobs/vesta/apprentice_frame.yaml create mode 100644 data/mobs/vesta/brumalia_chandler.yaml create mode 100644 data/mobs/vesta/brumalia_cook.yaml create mode 100644 data/mobs/vesta/brumalia_reagent.yaml create mode 100644 data/mobs/vesta/brumalia_resident.yaml create mode 100644 data/mobs/vesta/brumalia_tackle.yaml create mode 100644 data/mobs/vesta/casino_archivist.yaml create mode 100644 data/mobs/vesta/casino_cashier.yaml create mode 100644 data/mobs/vesta/casino_host.yaml create mode 100644 data/mobs/vesta/casino_patron.yaml create mode 100644 data/mobs/vesta/corporate_auditor.yaml create mode 100644 data/mobs/vesta/dock_factor.yaml create mode 100644 data/mobs/vesta/domita_assayer.yaml create mode 100644 data/mobs/vesta/domita_contracts.yaml create mode 100644 data/mobs/vesta/domita_resident.yaml create mode 100644 data/mobs/vesta/domita_supplier.yaml create mode 100644 data/mobs/vesta/domita_surgeon.yaml create mode 100644 data/mobs/vesta/domita_technician.yaml create mode 100644 data/mobs/vesta/forest_warden.yaml create mode 100644 data/mobs/vesta/harbor_winch.yaml create mode 100644 data/mobs/vesta/irrigation_frame.yaml create mode 100644 data/mobs/vesta/joanna_lucci.yaml create mode 100644 data/mobs/vesta/numisia_carpenter.yaml create mode 100644 data/mobs/vesta/numisia_chemist.yaml create mode 100644 data/mobs/vesta/numisia_contracts.yaml create mode 100644 data/mobs/vesta/numisia_engineer.yaml create mode 100644 data/mobs/vesta/numisia_fisher.yaml create mode 100644 data/mobs/vesta/numisia_grocer.yaml create mode 100644 data/mobs/vesta/numisia_guide.yaml create mode 100644 data/mobs/vesta/numisia_outfitter.yaml create mode 100644 data/mobs/vesta/numisia_potter.yaml create mode 100644 data/mobs/vesta/numisia_tailor.yaml create mode 100644 data/mobs/vesta/survey_frame.yaml create mode 100644 data/mobs/vesta/tuccia_carpenter.yaml create mode 100644 data/mobs/vesta/tuccia_contracts.yaml create mode 100644 data/mobs/vesta/tuccia_estate_broker.yaml create mode 100644 data/mobs/vesta/tuccia_fletcher.yaml create mode 100644 data/mobs/vesta/tuccia_herbalist.yaml create mode 100644 data/mobs/vesta/tuccia_reclaimer.yaml create mode 100644 data/mobs/vesta/tuccia_resident.yaml create mode 100644 data/mobs/vesta/vestalia_botanist.yaml create mode 100644 data/mobs/vesta/vestalia_seedkeeper.yaml (limited to 'data/mobs') diff --git a/data/mobs/vesta/apprentice_frame.yaml b/data/mobs/vesta/apprentice_frame.yaml new file mode 100644 index 0000000..86f5305 --- /dev/null +++ b/data/mobs/vesta/apprentice_frame.yaml @@ -0,0 +1,41 @@ +combat: + aggressive: false + attack_types: + - crush + kind: task + respawn_ticks: 40 + size: medium + stats: + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 1 + defenses: + crush_defense: 0 + ranged_defense: 10 + science_defense: 10 + slash_defense: 40 + stab_defense: 40 + hp: 12 + max_melee_hit: 0 + speed: 5 +description: A public maintenance worksite. Work on it to practice combat skills without fighting; completed + jobs pay credits. +drops: + loot: + - item_id: credits + quantity: 20 + weight: 1 +idle_descriptions: +- stands half-assembled, panels waiting to be fitted +- has loose cabling dangling from an open junction box +- catches the light on its few mounted panels +name: apprentice panel frame +task: + complete_message: The mechanism passes its final check. Your maintenance payment is ready to collect. + progress_noun: assembly + verb: assemble diff --git a/data/mobs/vesta/brumalia_chandler.yaml b/data/mobs/vesta/brumalia_chandler.yaml new file mode 100644 index 0000000..3f9eed2 --- /dev/null +++ b/data/mobs/vesta/brumalia_chandler.yaml @@ -0,0 +1,31 @@ +name: Dena the chandler +description: Dena smells faintly of wax and sea salt. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Every ship needs a saw. Every traveler eventually needs a light. + options: + - text: Thank you. +shop: + items: + - item_id: saw + stock: 15 + restock_ticks: 100 + - item_id: hammer + stock: 15 + restock_ticks: 100 + - item_id: firesteel + stock: 15 + restock_ticks: 100 + - item_id: lighter + stock: 15 + restock_ticks: 100 + - item_id: empty_bucket + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/brumalia_cook.yaml b/data/mobs/vesta/brumalia_cook.yaml new file mode 100644 index 0000000..c4928a6 --- /dev/null +++ b/data/mobs/vesta/brumalia_cook.yaml @@ -0,0 +1,25 @@ +name: Ressa the galley cook +description: Ressa tests the stove with a drop of water. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - A raw shark is no use in a fight. The public galley is next door. + options: + - text: Thank you. +shop: + items: + - item_id: salt + stock: 15 + restock_ticks: 100 + - item_id: pot_of_flour + stock: 15 + restock_ticks: 100 + - item_id: chocolate_dust + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/brumalia_reagent.yaml b/data/mobs/vesta/brumalia_reagent.yaml new file mode 100644 index 0000000..7e3e3b0 --- /dev/null +++ b/data/mobs/vesta/brumalia_reagent.yaml @@ -0,0 +1,43 @@ +name: Jun the reagent factor +description: Jun stores reagent bottles in padded cargo crates. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Coastal salvage feeds the hydro and cosmic altars. Do not enter the wreck holds unprepared. + options: + - text: Thank you. +shop: + items: + - item_id: hydro_identifier + stock: 15 + restock_ticks: 100 + - item_id: cosmic_identifier + stock: 15 + restock_ticks: 100 + - item_id: chaos_identifier + stock: 15 + restock_ticks: 100 + - item_id: vial + stock: 100 + restock_ticks: 100 + - item_id: arachnid_enzyme + stock: 15 + restock_ticks: 100 + - item_id: lawjunk + stock: 250 + restock_ticks: 20 + - item_id: naturejunk + stock: 250 + restock_ticks: 20 + - item_id: cosmicjunk + stock: 250 + restock_ticks: 20 + - item_id: chaosjunk + stock: 250 + restock_ticks: 20 diff --git a/data/mobs/vesta/brumalia_resident.yaml b/data/mobs/vesta/brumalia_resident.yaml new file mode 100644 index 0000000..172d85f --- /dev/null +++ b/data/mobs/vesta/brumalia_resident.yaml @@ -0,0 +1,14 @@ +name: Leto the sail mender +description: Leto’s fingers move constantly around a half-finished seam. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - People arrive with fortunes and leave with stories. I would settle for a dry roof. + options: + - text: Thank you. diff --git a/data/mobs/vesta/brumalia_tackle.yaml b/data/mobs/vesta/brumalia_tackle.yaml new file mode 100644 index 0000000..bd9cdd5 --- /dev/null +++ b/data/mobs/vesta/brumalia_tackle.yaml @@ -0,0 +1,34 @@ +name: Captain Orso +description: Orso has retired from sailing, not from arguing about fish. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - 'The outer piers are safe. ' + options: + - text: Thank you. +shop: + items: + - item_id: fly_fishing_rod + stock: 15 + restock_ticks: 100 + - item_id: big_fishing_net + stock: 15 + restock_ticks: 100 + - item_id: lobster_pot + stock: 15 + restock_ticks: 100 + - item_id: harpoon + stock: 15 + restock_ticks: 100 + - item_id: fishing_bait + stock: 100 + restock_ticks: 100 + - item_id: feather + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/casino_archivist.yaml b/data/mobs/vesta/casino_archivist.yaml new file mode 100644 index 0000000..197497e --- /dev/null +++ b/data/mobs/vesta/casino_archivist.yaml @@ -0,0 +1,15 @@ +name: Marlo the archivist +description: Marlo files building plans under obsolete company names. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The corporation owns the lights, the pavement and most of the debts. The original town charter + is in the civic archive, not in this building. + options: + - text: Thank you. diff --git a/data/mobs/vesta/casino_cashier.yaml b/data/mobs/vesta/casino_cashier.yaml new file mode 100644 index 0000000..c02cd10 --- /dev/null +++ b/data/mobs/vesta/casino_cashier.yaml @@ -0,0 +1,15 @@ +name: Fel the cashier +description: Fel counts credits beneath a brass grille. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The bank booth handles your storage. Tables and machines wager credits directly; there is no chip + exchange fee. Read the limits in each room before joining. + options: + - text: Thank you. diff --git a/data/mobs/vesta/casino_host.yaml b/data/mobs/vesta/casino_host.yaml new file mode 100644 index 0000000..8d3e4da --- /dev/null +++ b/data/mobs/vesta/casino_host.yaml @@ -0,0 +1,16 @@ +name: Cassia the floor host +description: Cassia’s golden lapel bears the Icarus Leisure seal. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Welcome to the House of Icarus. Every game has its own room and posted rules. The upper floors + are open to visitors but their gaming halls are not operating yet. No membership or wager is needed + to explore. + options: + - text: Thank you. diff --git a/data/mobs/vesta/casino_patron.yaml b/data/mobs/vesta/casino_patron.yaml new file mode 100644 index 0000000..ae7e236 --- /dev/null +++ b/data/mobs/vesta/casino_patron.yaml @@ -0,0 +1,61 @@ +combat: + aggressive: false + attack_types: + - crush + combat_descriptions: + - jabs a syringe at %s + - is being overpowered by %s + - fights desperately against %s + kind: combat + respawn_ticks: 50 + size: small + stats: + attack: 6 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 5 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 25 + max_melee_hit: 1 + speed: 5 + strength: 4 +description: A prosperous local with a guarded purse. Pickpocketing is an optional risk; this person never + initiates combat otherwise. +drops: + loot: + - item_id: sweetcorn_seed + quantity: 2 + weight: 30 + - item_id: strawberry_seed + quantity: 1 + weight: 25 + - item_id: watermelon_seed + quantity: 1 + weight: 15 + - item_id: ranarr_seed + quantity: 1 + weight: 5 + remains: bones +idle_descriptions: +- scribbles notes on a clipboard +- carefully inspects a vial of green liquid +- adjusts her safety goggles +- mutters about gene splicing yields +name: casino patron +steal: + level: 40 + speed: 5 + xp: 50 + drops: + - table: farmer_steal + weight: 1 diff --git a/data/mobs/vesta/corporate_auditor.yaml b/data/mobs/vesta/corporate_auditor.yaml new file mode 100644 index 0000000..281d7bf --- /dev/null +++ b/data/mobs/vesta/corporate_auditor.yaml @@ -0,0 +1,61 @@ +combat: + aggressive: false + attack_types: + - crush + combat_descriptions: + - jabs a syringe at %s + - is being overpowered by %s + - fights desperately against %s + kind: combat + respawn_ticks: 50 + size: small + stats: + attack: 6 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 5 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 25 + max_melee_hit: 1 + speed: 5 + strength: 4 +description: A prosperous local with a guarded purse. Pickpocketing is an optional risk; this person never + initiates combat otherwise. +drops: + loot: + - item_id: sweetcorn_seed + quantity: 2 + weight: 30 + - item_id: strawberry_seed + quantity: 1 + weight: 25 + - item_id: watermelon_seed + quantity: 1 + weight: 15 + - item_id: ranarr_seed + quantity: 1 + weight: 5 + remains: bones +idle_descriptions: +- scribbles notes on a clipboard +- carefully inspects a vial of green liquid +- adjusts her safety goggles +- mutters about gene splicing yields +name: corporate auditor +steal: + level: 30 + speed: 5 + xp: 38 + drops: + - table: farmer_steal + weight: 1 diff --git a/data/mobs/vesta/dock_factor.yaml b/data/mobs/vesta/dock_factor.yaml new file mode 100644 index 0000000..310b163 --- /dev/null +++ b/data/mobs/vesta/dock_factor.yaml @@ -0,0 +1,61 @@ +combat: + aggressive: false + attack_types: + - crush + combat_descriptions: + - jabs a syringe at %s + - is being overpowered by %s + - fights desperately against %s + kind: combat + respawn_ticks: 50 + size: small + stats: + attack: 6 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 5 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 25 + max_melee_hit: 1 + speed: 5 + strength: 4 +description: A prosperous local with a guarded purse. Pickpocketing is an optional risk; this person never + initiates combat otherwise. +drops: + loot: + - item_id: sweetcorn_seed + quantity: 2 + weight: 30 + - item_id: strawberry_seed + quantity: 1 + weight: 25 + - item_id: watermelon_seed + quantity: 1 + weight: 15 + - item_id: ranarr_seed + quantity: 1 + weight: 5 + remains: bones +idle_descriptions: +- scribbles notes on a clipboard +- carefully inspects a vial of green liquid +- adjusts her safety goggles +- mutters about gene splicing yields +name: dock factor +steal: + level: 25 + speed: 5 + xp: 30 + drops: + - table: farmer_steal + weight: 1 diff --git a/data/mobs/vesta/domita_assayer.yaml b/data/mobs/vesta/domita_assayer.yaml new file mode 100644 index 0000000..29f1b60 --- /dev/null +++ b/data/mobs/vesta/domita_assayer.yaml @@ -0,0 +1,32 @@ +name: Vesper the assayer +description: Vesper distrusts both counterfeit chips and fool’s gold. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The western quarry supplies coal and gold. The maintained mine galleries have no roaming monsters. + Richer ores lie in regions beyond our present survey. + options: + - text: Thank you. +shop: + items: + - item_id: chisel + stock: 15 + restock_ticks: 100 + - item_id: ring_mould + stock: 15 + restock_ticks: 100 + - item_id: necklace_mould + stock: 15 + restock_ticks: 100 + - item_id: bracelet_mould + stock: 15 + restock_ticks: 100 + - item_id: amulet_mould + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/domita_contracts.yaml b/data/mobs/vesta/domita_contracts.yaml new file mode 100644 index 0000000..b6af5be --- /dev/null +++ b/data/mobs/vesta/domita_contracts.yaml @@ -0,0 +1,75 @@ +name: Commissioner Sable +description: A practical official keeps a stack of field reports beside a stamped ledger. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Choose a contract suited to your equipment. You can hold one at a time; use task to check progress. + Supplies are sold here. + options: + - text: 15 rat — Numisia drainage ditch (Assassin 1). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: rat + assassin_task_remaining: 15 + assassin_task_total: 15 + goto: assigned + - text: 15 drone — forest relay enclosure (Assassin 15). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: drone + assassin_task_remaining: 15 + assassin_task_total: 15 + goto: assigned + - text: 12 crawler — Tuccia root cellar; use acid vial to finish (Assassin 30). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: crawler + assassin_task_remaining: 12 + assassin_task_total: 12 + goto: assigned + - text: Cancel my current contract (resets streak). + condition: + player_flag: assassin_task_mob + action: + set_player_flags: + assassin_task_mob: '' + assassin_task_remaining: 0 + assassin_task_total: 0 + assassin_streak: 0 + goto: start + - text: Goodbye. + assigned: + messages: + - Contract recorded. Follow the directions in the job listing. You gain Assassin experience only + for your assigned targets. + options: + - text: Understood. +shop: + items: + - item_id: salt + stock: 15 + restock_ticks: 100 + - item_id: acid_vial + stock: 15 + restock_ticks: 100 + - item_id: insulated_gloves + stock: 15 + restock_ticks: 100 + - item_id: spectral_visor + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/domita_resident.yaml b/data/mobs/vesta/domita_resident.yaml new file mode 100644 index 0000000..626b132 --- /dev/null +++ b/data/mobs/vesta/domita_resident.yaml @@ -0,0 +1,14 @@ +name: Nessa the night porter +description: Nessa carries three keys and a lunch wrapped in yesterday’s odds sheet. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - They call the casino a public amenity. My rent says otherwise. At least the roads are still ours. + options: + - text: Thank you. diff --git a/data/mobs/vesta/domita_supplier.yaml b/data/mobs/vesta/domita_supplier.yaml new file mode 100644 index 0000000..44abbc5 --- /dev/null +++ b/data/mobs/vesta/domita_supplier.yaml @@ -0,0 +1,34 @@ +name: Merrit the instrument seller +description: Merrit oils tools rather than gambling on the next delivery. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Ore makes better tools. I sell the instruments to build them, not your next suit of armour. + options: + - text: Thank you. +shop: + items: + - item_id: hammer + stock: 15 + restock_ticks: 100 + - item_id: saw + stock: 15 + restock_ticks: 100 + - item_id: chisel + stock: 15 + restock_ticks: 100 + - item_id: needle + stock: 15 + restock_ticks: 100 + - item_id: thread + stock: 100 + restock_ticks: 100 + - item_id: lighter + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/domita_surgeon.yaml b/data/mobs/vesta/domita_surgeon.yaml new file mode 100644 index 0000000..3fb0bb3 --- /dev/null +++ b/data/mobs/vesta/domita_surgeon.yaml @@ -0,0 +1,29 @@ +name: Doctor Myrrh +description: Myrrh writes prescriptions on casino stationery with the logo crossed out. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Local farms supply herbs for your first compounds. Greater remedies will take ingredients from + other regions. + options: + - text: Thank you. +shop: + items: + - item_id: vial + stock: 100 + restock_ticks: 100 + - item_id: arachnid_enzyme + stock: 15 + restock_ticks: 100 + - item_id: chocolate_dust + stock: 15 + restock_ticks: 100 + - item_id: eye_of_newt + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/domita_technician.yaml b/data/mobs/vesta/domita_technician.yaml new file mode 100644 index 0000000..9a72698 --- /dev/null +++ b/data/mobs/vesta/domita_technician.yaml @@ -0,0 +1,29 @@ +name: Archivist Pell +description: Pell’s coat pockets bulge with obsolete connectors. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Cosmic identification needs 27 Scavenging, eco 28 and chaos 35. The northern relays are apprentice + survey equipment, not the ancient deep arrays. + options: + - text: Thank you. +shop: + items: + - item_id: cosmic_identifier + stock: 15 + restock_ticks: 100 + - item_id: eco_identifier + stock: 15 + restock_ticks: 100 + - item_id: chaos_identifier + stock: 15 + restock_ticks: 100 + - item_id: vial + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/forest_warden.yaml b/data/mobs/vesta/forest_warden.yaml new file mode 100644 index 0000000..fda7480 --- /dev/null +++ b/data/mobs/vesta/forest_warden.yaml @@ -0,0 +1,16 @@ +name: Warden Sabin +description: Sabin marks trees with washable chalk. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The surfaced fork reaches Domita northwest and Tuccia south. The managed timber stands supply + common logs, oak, willow and a small teak plantation. The great forests lie beyond this district. + Red markers mean combat, not a shortcut. + options: + - text: Thank you. diff --git a/data/mobs/vesta/harbor_winch.yaml b/data/mobs/vesta/harbor_winch.yaml new file mode 100644 index 0000000..0a5f1d6 --- /dev/null +++ b/data/mobs/vesta/harbor_winch.yaml @@ -0,0 +1,41 @@ +combat: + aggressive: false + attack_types: + - crush + kind: task + respawn_ticks: 40 + size: medium + stats: + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 20 + defenses: + crush_defense: 0 + ranged_defense: 10 + science_defense: 10 + slash_defense: 40 + stab_defense: 40 + hp: 50 + max_melee_hit: 0 + speed: 5 +description: A public maintenance worksite. Work on it to practice combat skills without fighting; completed + jobs pay credits. +drops: + loot: + - item_id: credits + quantity: 70 + weight: 1 +idle_descriptions: +- stands half-assembled, panels waiting to be fitted +- has loose cabling dangling from an open junction box +- catches the light on its few mounted panels +name: harbor winch frame +task: + complete_message: The mechanism passes its final check. Your maintenance payment is ready to collect. + progress_noun: assembly + verb: assemble diff --git a/data/mobs/vesta/irrigation_frame.yaml b/data/mobs/vesta/irrigation_frame.yaml new file mode 100644 index 0000000..ce5b020 --- /dev/null +++ b/data/mobs/vesta/irrigation_frame.yaml @@ -0,0 +1,41 @@ +combat: + aggressive: false + attack_types: + - crush + kind: task + respawn_ticks: 40 + size: medium + stats: + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 10 + defenses: + crush_defense: 0 + ranged_defense: 10 + science_defense: 10 + slash_defense: 40 + stab_defense: 40 + hp: 35 + max_melee_hit: 0 + speed: 5 +description: A public maintenance worksite. Work on it to practice combat skills without fighting; completed + jobs pay credits. +drops: + loot: + - item_id: credits + quantity: 45 + weight: 1 +idle_descriptions: +- stands half-assembled, panels waiting to be fitted +- has loose cabling dangling from an open junction box +- catches the light on its few mounted panels +name: irrigation pump frame +task: + complete_message: The mechanism passes its final check. Your maintenance payment is ready to collect. + progress_noun: assembly + verb: assemble diff --git a/data/mobs/vesta/joanna_lucci.yaml b/data/mobs/vesta/joanna_lucci.yaml new file mode 100644 index 0000000..f0b9fcf --- /dev/null +++ b/data/mobs/vesta/joanna_lucci.yaml @@ -0,0 +1,15 @@ +name: Director Joanna Lucci +description: The director wears a plain jacket with a repaired cuff. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - 'Welcome to Numisia. The north road reaches Vestalia Terra, east reaches Brumalia, and west enters + the forest. Stay on the marked roads: no toll, no contract, no fighting required.' + options: + - text: Thank you. diff --git a/data/mobs/vesta/numisia_carpenter.yaml b/data/mobs/vesta/numisia_carpenter.yaml new file mode 100644 index 0000000..75c2747 --- /dev/null +++ b/data/mobs/vesta/numisia_carpenter.yaml @@ -0,0 +1,22 @@ +name: Ada the joiner +description: Ada’s measuring rule is polished with use. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Common logs become planks at a workbench with a saw. Oak, teak and mahogany will take more practice. + options: + - text: Thank you. +shop: + items: + - item_id: saw + stock: 15 + restock_ticks: 100 + - item_id: hammer + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_chemist.yaml b/data/mobs/vesta/numisia_chemist.yaml new file mode 100644 index 0000000..820aa80 --- /dev/null +++ b/data/mobs/vesta/numisia_chemist.yaml @@ -0,0 +1,25 @@ +name: Doctor Vale +description: Vale labels each bottle twice. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Clean guam from the northern herb beds, then mix it with water and eye of newt. + options: + - text: Thank you. +shop: + items: + - item_id: vial + stock: 100 + restock_ticks: 100 + - item_id: eye_of_newt + stock: 100 + restock_ticks: 100 + - item_id: antitoxin_powder + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_contracts.yaml b/data/mobs/vesta/numisia_contracts.yaml new file mode 100644 index 0000000..44e4304 --- /dev/null +++ b/data/mobs/vesta/numisia_contracts.yaml @@ -0,0 +1,65 @@ +name: Inspector Cato +description: A practical official keeps a stack of field reports beside a stamped ledger. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Choose a contract suited to your equipment. You can hold one at a time; use task to check progress. + Supplies are sold here. + options: + - text: 12 rat — Numisia drainage ditch (Assassin 1). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: rat + assassin_task_remaining: 12 + assassin_task_total: 12 + goto: assigned + - text: 10 slug — Vestalia irrigation sump; use salt to finish (Assassin 1). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: slug + assassin_task_remaining: 10 + assassin_task_total: 10 + goto: assigned + - text: Cancel my current contract (resets streak). + condition: + player_flag: assassin_task_mob + action: + set_player_flags: + assassin_task_mob: '' + assassin_task_remaining: 0 + assassin_task_total: 0 + assassin_streak: 0 + goto: start + - text: Goodbye. + assigned: + messages: + - Contract recorded. Follow the directions in the job listing. You gain Assassin experience only + for your assigned targets. + options: + - text: Understood. +shop: + items: + - item_id: salt + stock: 15 + restock_ticks: 100 + - item_id: acid_vial + stock: 15 + restock_ticks: 100 + - item_id: insulated_gloves + stock: 15 + restock_ticks: 100 + - item_id: spectral_visor + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_engineer.yaml b/data/mobs/vesta/numisia_engineer.yaml new file mode 100644 index 0000000..a736404 --- /dev/null +++ b/data/mobs/vesta/numisia_engineer.yaml @@ -0,0 +1,39 @@ +name: Ivo the radio mender +description: Ivo listens to a silent receiver. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Mine scrap at the reclamation yard. A solar identifier and the field altar turn it into Science + supplies. Use the training relay to improve Technology. I also stock imported elemental junk so + beginners can trigger bio strike before they learn identification. + options: + - text: Thank you. +shop: + items: + - item_id: basic_deck + stock: 15 + restock_ticks: 100 + - item_id: solar_identifier + stock: 15 + restock_ticks: 100 + - item_id: hydro_identifier + stock: 15 + restock_ticks: 100 + - item_id: biojunk + stock: 250 + restock_ticks: 20 + - item_id: hydrojunk + stock: 250 + restock_ticks: 20 + - item_id: ecojunk + stock: 250 + restock_ticks: 20 + - item_id: solarjunk + stock: 250 + restock_ticks: 20 diff --git a/data/mobs/vesta/numisia_fisher.yaml b/data/mobs/vesta/numisia_fisher.yaml new file mode 100644 index 0000000..d9aa957 --- /dev/null +++ b/data/mobs/vesta/numisia_fisher.yaml @@ -0,0 +1,25 @@ +name: Neri the netmaker +description: A knotted cord measures every net Neri makes. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The nursery pools are south of town. Brumalia has deep-water tackle. + options: + - text: Thank you. +shop: + items: + - item_id: small_fishing_net + stock: 15 + restock_ticks: 100 + - item_id: fishing_rod + stock: 15 + restock_ticks: 100 + - item_id: fishing_bait + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_grocer.yaml b/data/mobs/vesta/numisia_grocer.yaml new file mode 100644 index 0000000..0af3cd9 --- /dev/null +++ b/data/mobs/vesta/numisia_grocer.yaml @@ -0,0 +1,28 @@ +name: Pella the grocer +description: Pella weighs produce on a balance made from spoons. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The kitchens are public. Grow or catch your meals; I sell the pantry odds and ends. + options: + - text: Thank you. +shop: + items: + - item_id: pot_of_flour + stock: 15 + restock_ticks: 100 + - item_id: empty_jug + stock: 15 + restock_ticks: 100 + - item_id: salt + stock: 15 + restock_ticks: 100 + - item_id: chocolate_dust + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_guide.yaml b/data/mobs/vesta/numisia_guide.yaml new file mode 100644 index 0000000..c486092 --- /dev/null +++ b/data/mobs/vesta/numisia_guide.yaml @@ -0,0 +1,15 @@ +name: Tavi the arrivals guide +description: Tavi carries a board with a lovingly redrawn map. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Tools are west along the market street. Free starter supplies are on the arrivals shelf. Train + on rats or repair worksites outside the walls; follow the road, not the red danger markers. + options: + - text: Thank you. diff --git a/data/mobs/vesta/numisia_outfitter.yaml b/data/mobs/vesta/numisia_outfitter.yaml new file mode 100644 index 0000000..a3ee8e6 --- /dev/null +++ b/data/mobs/vesta/numisia_outfitter.yaml @@ -0,0 +1,34 @@ +name: Mara the outfitter +description: Mara stitches a torn pack between customers. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Tools last longer than luck. Take a net to the south shore or a pick to the eastern quarry. + options: + - text: Thank you. +shop: + items: + - item_id: bronze_pickaxe + stock: 15 + restock_ticks: 100 + - item_id: bronze_axe + stock: 15 + restock_ticks: 100 + - item_id: hammer + stock: 15 + restock_ticks: 100 + - item_id: knife + stock: 15 + restock_ticks: 100 + - item_id: matches + stock: 15 + restock_ticks: 100 + - item_id: small_fishing_net + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_potter.yaml b/data/mobs/vesta/numisia_potter.yaml new file mode 100644 index 0000000..66a1d20 --- /dev/null +++ b/data/mobs/vesta/numisia_potter.yaml @@ -0,0 +1,34 @@ +name: Olin the potter +description: Clay fingerprints cover Olin’s apron. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Mine clay east of town. Wet it, shape it at my wheel, then fire it in the kiln. + options: + - text: Thank you. +shop: + items: + - item_id: empty_bucket + stock: 15 + restock_ticks: 100 + - item_id: empty_jug + stock: 15 + restock_ticks: 100 + - item_id: empty_pot + stock: 15 + restock_ticks: 100 + - item_id: chisel + stock: 15 + restock_ticks: 100 + - item_id: ring_mould + stock: 15 + restock_ticks: 100 + - item_id: amulet_mould + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/numisia_tailor.yaml b/data/mobs/vesta/numisia_tailor.yaml new file mode 100644 index 0000000..6b65752 --- /dev/null +++ b/data/mobs/vesta/numisia_tailor.yaml @@ -0,0 +1,25 @@ +name: Sera the tailor +description: Sera pins a pattern cut from an old shipping manifest. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Shear the sheep in Vestalia Terra. Spin wool here; cowhides go to the tanner. + options: + - text: Thank you. +shop: + items: + - item_id: needle + stock: 15 + restock_ticks: 100 + - item_id: thread + stock: 100 + restock_ticks: 100 + - item_id: shears + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/survey_frame.yaml b/data/mobs/vesta/survey_frame.yaml new file mode 100644 index 0000000..f1f240c --- /dev/null +++ b/data/mobs/vesta/survey_frame.yaml @@ -0,0 +1,41 @@ +combat: + aggressive: false + attack_types: + - crush + kind: task + respawn_ticks: 40 + size: medium + stats: + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 30 + defenses: + crush_defense: 0 + ranged_defense: 10 + science_defense: 10 + slash_defense: 40 + stab_defense: 40 + hp: 65 + max_melee_hit: 0 + speed: 5 +description: A public maintenance worksite. Work on it to practice combat skills without fighting; completed + jobs pay credits. +drops: + loot: + - item_id: credits + quantity: 95 + weight: 1 +idle_descriptions: +- stands half-assembled, panels waiting to be fitted +- has loose cabling dangling from an open junction box +- catches the light on its few mounted panels +name: survey instrument frame +task: + complete_message: The mechanism passes its final check. Your maintenance payment is ready to collect. + progress_noun: assembly + verb: assemble diff --git a/data/mobs/vesta/tuccia_carpenter.yaml b/data/mobs/vesta/tuccia_carpenter.yaml new file mode 100644 index 0000000..c394b4f --- /dev/null +++ b/data/mobs/vesta/tuccia_carpenter.yaml @@ -0,0 +1,25 @@ +name: Bell the carpenter +description: Bell keeps offcuts sorted by the sound they make. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The estate office registers houses. My benches are open whether you own one or not. + options: + - text: Thank you. +shop: + items: + - item_id: saw + stock: 15 + restock_ticks: 100 + - item_id: hammer + stock: 15 + restock_ticks: 100 + - item_id: chisel + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/tuccia_contracts.yaml b/data/mobs/vesta/tuccia_contracts.yaml new file mode 100644 index 0000000..6b08016 --- /dev/null +++ b/data/mobs/vesta/tuccia_contracts.yaml @@ -0,0 +1,75 @@ +name: Agent Venn +description: A practical official keeps a stack of field reports beside a stamped ledger. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Choose a contract suited to your equipment. You can hold one at a time; use task to check progress. + Supplies are sold here. + options: + - text: 15 slug — Vestalia irrigation sump; use salt to finish (Assassin 1). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: slug + assassin_task_remaining: 15 + assassin_task_total: 15 + goto: assigned + - text: 12 drone — forest relay enclosure (Assassin 15). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: drone + assassin_task_remaining: 12 + assassin_task_total: 12 + goto: assigned + - text: 10 crawler — Tuccia root cellar; use acid vial to finish (Assassin 30). + condition: + player_flag: assassin_task_mob + not: true + action: + set_player_flags: + assassin_task_mob: crawler + assassin_task_remaining: 10 + assassin_task_total: 10 + goto: assigned + - text: Cancel my current contract (resets streak). + condition: + player_flag: assassin_task_mob + action: + set_player_flags: + assassin_task_mob: '' + assassin_task_remaining: 0 + assassin_task_total: 0 + assassin_streak: 0 + goto: start + - text: Goodbye. + assigned: + messages: + - Contract recorded. Follow the directions in the job listing. You gain Assassin experience only + for your assigned targets. + options: + - text: Understood. +shop: + items: + - item_id: salt + stock: 15 + restock_ticks: 100 + - item_id: acid_vial + stock: 15 + restock_ticks: 100 + - item_id: insulated_gloves + stock: 15 + restock_ticks: 100 + - item_id: spectral_visor + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/tuccia_estate_broker.yaml b/data/mobs/vesta/tuccia_estate_broker.yaml new file mode 100644 index 0000000..6f79940 --- /dev/null +++ b/data/mobs/vesta/tuccia_estate_broker.yaml @@ -0,0 +1,70 @@ +description: Elia has drawn a small house beside every paid entry in the neighborhood ledger. +idle_descriptions: +- flashes a professional smile +name: Elia the estate broker +protected: true +talk: + nodes: + already_own: + messages: + - Yes, you're already a proud homeowner here! Your house is waiting for you. Use the Estate Directory + to enter it, and use its workshop. + options: + - goto: start + text: Good to know. + goodbye: + messages: + - Come back when you're ready to invest in your future! + info: + messages: + - Each house comes with an entrance hall and a workshop equipped with a workbench. You can use the + workbench with a saw to turn logs into planks, or assemble planks into furniture. Furniture can + be sold for a profit or displayed in your home. Future developments will allow adding more rooms + to your house. + options: + - action: + credits: -10 + set_player_flags: + owns_house_local_neighborhood: local_neighborhood + condition: + all_of: + - player_flag: owns_house_local_neighborhood + not: true + - min_credits: 10 + goto: purchased + text: Sounds great! I'll buy one. + - goto: goodbye + text: Maybe later. + purchased: + messages: + - Excellent! The plot is yours. You'll find your new home in the Local Neighborhood south of the + town square, west of the south gate. Use the Estate Directory terminal to enter your house. The + home comes with a workshop — perfect for construction projects. + options: + - goto: start + text: Thanks! + start: + messages: + - Welcome to the Local Neighborhood development! I'm selling premium housing plots for only 10 credits. + Interested in buying a house? + options: + - action: + credits: -10 + set_player_flags: + owns_house_local_neighborhood: local_neighborhood + condition: + all_of: + - player_flag: owns_house_local_neighborhood + not: true + - min_credits: 10 + goto: purchased + text: Yes, I'd like to buy a house. + - condition: + player_flag: owns_house_local_neighborhood + goto: already_own + text: I already own a house here. + - goto: goodbye + text: No thanks. + - goto: info + text: What do I get with a house? +unique: true diff --git a/data/mobs/vesta/tuccia_fletcher.yaml b/data/mobs/vesta/tuccia_fletcher.yaml new file mode 100644 index 0000000..b6c40f1 --- /dev/null +++ b/data/mobs/vesta/tuccia_fletcher.yaml @@ -0,0 +1,26 @@ +name: Rook the fletcher +description: Rook straightens arrow shafts against a scarred tabletop. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Willows along the marsh and teak in the western forest make fine bows. Bring a knife and work + your own wood. + options: + - text: Thank you. +shop: + items: + - item_id: knife + stock: 15 + restock_ticks: 100 + - item_id: feather + stock: 100 + restock_ticks: 100 + - item_id: thread + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/tuccia_herbalist.yaml b/data/mobs/vesta/tuccia_herbalist.yaml new file mode 100644 index 0000000..411ac5c --- /dev/null +++ b/data/mobs/vesta/tuccia_herbalist.yaml @@ -0,0 +1,35 @@ +name: Aunt Celandine +description: Celandine dries leaves in the lining of her hat. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The marsh boardwalk is safe; the crypts are not. Bring your own herbs and I can supply the second + ingredients. + options: + - text: Thank you. +shop: + items: + - item_id: vial + stock: 100 + restock_ticks: 100 + - item_id: limpwurt_root + stock: 15 + restock_ticks: 100 + - item_id: white_berries + stock: 15 + restock_ticks: 100 + - item_id: snape_grass + stock: 15 + restock_ticks: 100 + - item_id: antitoxin_powder + stock: 15 + restock_ticks: 100 + - item_id: blight_spore + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/tuccia_reclaimer.yaml b/data/mobs/vesta/tuccia_reclaimer.yaml new file mode 100644 index 0000000..07978a1 --- /dev/null +++ b/data/mobs/vesta/tuccia_reclaimer.yaml @@ -0,0 +1,23 @@ +name: Moss the reclaimer +description: Moss wears circuit boards as sleeve patches. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Eco is 28 Scavenging. The woodland altar is outside town, not in my back room. Seek the other + old arrays in regions beyond this district. + options: + - text: Thank you. +shop: + items: + - item_id: eco_identifier + stock: 15 + restock_ticks: 100 + - item_id: chaos_identifier + stock: 15 + restock_ticks: 100 diff --git a/data/mobs/vesta/tuccia_resident.yaml b/data/mobs/vesta/tuccia_resident.yaml new file mode 100644 index 0000000..492a515 --- /dev/null +++ b/data/mobs/vesta/tuccia_resident.yaml @@ -0,0 +1,14 @@ +name: Old Mera +description: Mera has lived through three proposals to drain the marsh. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The mist does not hurt anyone. What lives beneath the ruined chapel is a different matter. + options: + - text: Thank you. diff --git a/data/mobs/vesta/vestalia_botanist.yaml b/data/mobs/vesta/vestalia_botanist.yaml new file mode 100644 index 0000000..e250a54 --- /dev/null +++ b/data/mobs/vesta/vestalia_botanist.yaml @@ -0,0 +1,29 @@ +name: Professor Senna +description: Senna has soil under every fingernail. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - The research terraces beyond the granary are open to everyone. Learn with the local seeds before + seeking rarer varieties in distant regions. + options: + - text: Thank you. +shop: + items: + - item_id: ranarr_seed + stock: 100 + restock_ticks: 100 + - item_id: toadflax_seed + stock: 100 + restock_ticks: 100 + - item_id: sweetcorn_seed + stock: 100 + restock_ticks: 100 + - item_id: strawberry_seed + stock: 100 + restock_ticks: 100 diff --git a/data/mobs/vesta/vestalia_seedkeeper.yaml b/data/mobs/vesta/vestalia_seedkeeper.yaml new file mode 100644 index 0000000..10c964e --- /dev/null +++ b/data/mobs/vesta/vestalia_seedkeeper.yaml @@ -0,0 +1,59 @@ +name: Livia the seedkeeper +description: Livia keeps seed envelopes in an old ammunition chest. +protected: true +unique: true +idle_descriptions: +- looks up as footsteps approach +- checks a pencilled list +talk: + nodes: + start: + messages: + - Allotments, flowers and herbs grow in separate fields. Higher-level seeds need better Farming, + not a city permit. + options: + - text: Thank you. +shop: + items: + - item_id: potato_seed + stock: 100 + restock_ticks: 100 + - item_id: onion_seed + stock: 100 + restock_ticks: 100 + - item_id: cabbage_seed + stock: 100 + restock_ticks: 100 + - item_id: tomato_seed + stock: 100 + restock_ticks: 100 + - item_id: sweetcorn_seed + stock: 100 + restock_ticks: 100 + - item_id: strawberry_seed + stock: 100 + restock_ticks: 100 + - item_id: guam_seed + stock: 100 + restock_ticks: 100 + - item_id: marrentill_seed + stock: 100 + restock_ticks: 100 + - item_id: tarromin_seed + stock: 100 + restock_ticks: 100 + - item_id: harralander_seed + stock: 100 + restock_ticks: 100 + - item_id: rake + stock: 15 + restock_ticks: 100 + - item_id: spade + stock: 15 + restock_ticks: 100 + - item_id: watering_can + stock: 15 + restock_ticks: 100 + - item_id: plant_cure + stock: 15 + restock_ticks: 100 -- cgit v1.2.3