From 010fa439399581391fcd509d2058191ff4fa74b3 Mon Sep 17 00:00:00 2001 From: historia Date: Sat, 20 Jun 2026 21:36:32 -0400 Subject: feat: stop command added --- data/help/actions.yaml | 2 +- data/help/id.yaml | 6 +++--- data/help/scavenging.yaml | 10 +++++----- data/help/science.yaml | 2 +- data/help/stop.yaml | 12 ++++++++++++ data/help/trigger.yaml | 2 +- 6 files changed, 23 insertions(+), 11 deletions(-) create mode 100644 data/help/stop.yaml (limited to 'data/help') diff --git a/data/help/actions.yaml b/data/help/actions.yaml index 7a2cbd3..7f6c7d8 100644 --- a/data/help/actions.yaml +++ b/data/help/actions.yaml @@ -6,7 +6,7 @@ description: | Instant actions — execute immediately, bypassing the tick queue entirely: say, score, inventory, equipment, look, exits, help, map, option, - alias, unalias, description, queued + alias, unalias, description, queued, stop Free actions — stackable, all execute before active actions: wear, wield, remove, unwear, unwield, style diff --git a/data/help/id.yaml b/data/help/id.yaml index 6605711..9703485 100644 --- a/data/help/id.yaml +++ b/data/help/id.yaml @@ -1,14 +1,14 @@ name: "id" category: "Commands" description: | - Identify scrap metal at an altar to produce junk. + Identify scrap at an altar to produce junk. Usage: id identify Stand at an altar with the matching identifier tool in - your inventory and scrap metal. Type 'id' to convert all - your scrap metal into junk on the next game tick. + your inventory and scrap. Type 'id' to convert all + your scrap into junk on the next game tick. Each altar type requires a specific identifier: Solar Altar → solar identifier → solarjunk (level 1) diff --git a/data/help/scavenging.yaml b/data/help/scavenging.yaml index d91c6ed..03f155f 100644 --- a/data/help/scavenging.yaml +++ b/data/help/scavenging.yaml @@ -2,13 +2,13 @@ name: "scavenging" category: "Skills" description: | Scavenging is the art of reclaiming useful circuitry from - salvaged scrap metal. + salvaged scrap. - Step 1: Mine scrap metal from scrap piles (requires a pickaxe, + Step 1: Mine scrap from scrap piles (requires a pickaxe, uses the Mining skill). - Step 2: Take scrap metal to an altar with the matching + Step 2: Take scrap to an altar with the matching identifier tool. - Step 3: Type 'id' to convert all scrap metal into junk. + Step 3: Type 'id' to convert all scrap into junk. Junk types and requirements: Solarjunk — level 1, solar identifier (5 XP/scrap) @@ -34,6 +34,6 @@ description: | Deathjunk: 2x at 99 Bloodjunk: 2x at 99 - Scrap metal is not stackable — you can carry 28 per trip + Scrap is not stackable — you can carry 28 per trip (one per inventory slot). Each trip converts all scrap in one tick. diff --git a/data/help/science.yaml b/data/help/science.yaml index 57588b3..901b2f3 100644 --- a/data/help/science.yaml +++ b/data/help/science.yaml @@ -8,7 +8,7 @@ description: | Key concepts: - Modules are triggered with 'trigger ' - Every module costs a combination of junk items - - All modules also cost 1 scrap metal, UNLESS you have a deck + - All modules also cost 1 scrap, UNLESS you have a deck equipped - Wielding a deck (science weapon) removes the scrap requirement and enables autotrigger combat diff --git a/data/help/stop.yaml b/data/help/stop.yaml new file mode 100644 index 0000000..72d163f --- /dev/null +++ b/data/help/stop.yaml @@ -0,0 +1,12 @@ +name: "stop" +category: "General" +description: | + Cancels your current action immediately. + + Usage: stop + + Stops whatever you are currently doing — gathering, crafting, talking, + fletching, combat, or any other active action. Also clears any queued + active action and background actions (cleaning, fletching). + + If you're not doing anything, it tells you so. diff --git a/data/help/trigger.yaml b/data/help/trigger.yaml index 9211c08..558342f 100644 --- a/data/help/trigger.yaml +++ b/data/help/trigger.yaml @@ -27,7 +27,7 @@ description: | trigger transport town - Teleport to Town Square trigger enchant 1 sapphire - Enchant a sapphire ring - All mods cost junk (and 1 scrap metal unless you have a deck + All mods cost junk (and 1 scrap unless you have a deck equipped). Type 'mods' to see your available mods and costs. See also: autotrigger, mods, science -- cgit v1.2.3