From 575a71dcfed3b9fa44af244836f638a23df05a9a Mon Sep 17 00:00:00 2001 From: workhorse Date: Fri, 19 Jun 2026 11:51:17 -0400 Subject: feat: farming roughly implemented --- data/help/water.yaml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 data/help/water.yaml (limited to 'data/help/water.yaml') diff --git a/data/help/water.yaml b/data/help/water.yaml new file mode 100644 index 0000000..e778eb2 --- /dev/null +++ b/data/help/water.yaml @@ -0,0 +1,16 @@ +name: "water" +category: "Skills" +description: | + Water a farming patch to prevent disease. + + Usage: water [patch] + + Requires a watering can in your inventory. Watering a patch + eliminates the disease chance for the current growth stage. + You must water each stage separately as the watering resets + when the plant grows. + + If no patch is specified, the first unwatered patch with a + growing plant is targeted. + + See also: help farming, help plant, help cure -- cgit v1.2.3