From fbd1c30d7b9777c9df6653f0c393afa7a7dfa519 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 03:05:46 -0400 Subject: feat: science skill roughly implemented --- data/help/trigger.yaml | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 data/help/trigger.yaml (limited to 'data/help/trigger.yaml') diff --git a/data/help/trigger.yaml b/data/help/trigger.yaml new file mode 100644 index 0000000..0e6823d --- /dev/null +++ b/data/help/trigger.yaml @@ -0,0 +1,24 @@ +name: "trigger" +category: "Commands" +description: | + Trigger a science mod. + + Usage: trigger [target] + cast [target] + + Trigger a science mod. Combat mods target a mob and initiate + science-based combat. Utility mods act on items in your + inventory or on yourself. + + Examples: + trigger bio strike goblin - Attack with Bio Strike + trigger low process iron ore - Convert iron ore to credits + trigger transport town - Teleport to Town Square + trigger enchant 1 sapphire ring - Enchant a sapphire ring + trigger superheat copper ore - Smelt copper without furnace + trigger em grab bones - Pick up bones from the ground + + All mods cost junk (and 1 scrap metal unless you have a deck + equipped). Type 'mods' to see your available mods and costs. + + See also: autocast, mods, science -- cgit v1.2.3