From 5ea082ab4e82409aebc889b496f43e52b003d4f7 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 21:20:32 -0400 Subject: feat: science combat/triggers overhauled. decks now use autotrigger attacks. --- data/help/science.yaml | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) (limited to 'data/help/science.yaml') diff --git a/data/help/science.yaml b/data/help/science.yaml index e34aa6e..57588b3 100644 --- a/data/help/science.yaml +++ b/data/help/science.yaml @@ -11,9 +11,12 @@ description: | - All modules also cost 1 scrap metal, UNLESS you have a deck equipped - Wielding a deck (science weapon) removes the scrap - requirement - - Elemental decks also provide unlimited supply of their junk - type + requirement and enables autotrigger combat + - Elemental decks provide unlimited supply of their junk type + + Module matching: trigger and autotrigger search by partial name + (all words). If ambiguous, the highest-level module you can cast + is selected. E.g., "trigger bio" at Science Lv1 picks Bio Strike. Junk types: solarjunk, hydrojunk, ecojunk, biojunk (from scavenging) @@ -24,8 +27,15 @@ description: | Decks: basic deck, solar deck, hydro deck, eco deck, bio deck Advanced versions of each elemental deck also exist. - Combat: Use 'trigger ' or set 'autotrigger ' - then 'attack ' + Deck combat: + - Equip a deck, set 'autotrigger ', then attack + - Deck attacks at its weapon speed + - Autotrigger mod fires each round, consuming junk + - Without autotrigger or junk: unarmed attack with no bonuses + + Non-deck combat: + - 'trigger ' queues a one-shot mod for your next attack + - Only one mod can be queued at a time Type 'mods' to see all modules you can currently use. -- cgit v1.2.3