From dea4a06764c507699cf9adcd1fd0a572d227aff0 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 02:51:05 -0400 Subject: feat: scavenge/scrap system started --- data/help/scavenging.yaml | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 data/help/scavenging.yaml (limited to 'data/help/scavenging.yaml') diff --git a/data/help/scavenging.yaml b/data/help/scavenging.yaml new file mode 100644 index 0000000..d91c6ed --- /dev/null +++ b/data/help/scavenging.yaml @@ -0,0 +1,39 @@ +name: "scavenging" +category: "Skills" +description: | + Scavenging is the art of reclaiming useful circuitry from + salvaged scrap metal. + + Step 1: Mine scrap metal from scrap piles (requires a pickaxe, + uses the Mining skill). + Step 2: Take scrap metal to an altar with the matching + identifier tool. + Step 3: Type 'id' to convert all scrap metal into junk. + + Junk types and requirements: + Solarjunk — level 1, solar identifier (5 XP/scrap) + Hydrojunk — level 14, hydro identifier (8 XP/scrap) + Cosmicjunk — level 27, cosmic identifier (10 XP/scrap) + Ecojunk — level 28, eco identifier (12 XP/scrap) + Chaosjunk — level 35, chaos identifier (11 XP/scrap) + Biojunk — level 44, bio identifier (16 XP/scrap) + Naturejunk — level 44, nature identifier (16 XP/scrap) + Lawjunk — level 54, law identifier (18 XP/scrap) + Deathjunk — level 65, death identifier (22 XP/scrap) + Bloodjunk — level 77, blood identifier (28 XP/scrap) + + Higher scavenging levels produce more junk per scrap: + Solarjunk: 2x at 22, 3x at 44, 4x at 66, 5x at 88, 6x at 99 + Hydrojunk: 2x at 36, 3x at 66, 4x at 88 + Cosmicjunk: 2x at 56, 3x at 78 + Ecojunk: 2x at 56, 3x at 78 + Chaosjunk: 2x at 66, 3x at 88 + Biojunk: 2x at 78, 3x at 99 + Naturejunk: 2x at 78, 3x at 99 + Lawjunk: 2x at 88 + Deathjunk: 2x at 99 + Bloodjunk: 2x at 99 + + Scrap metal is not stackable — you can carry 28 per trip + (one per inventory slot). Each trip converts all scrap in + one tick. -- cgit v1.2.3