From 93dcb67ffee05ebf1de0c9a78a8b906eaf161007 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 4 Oct 2026 17:44:27 -0400 Subject: feat: new casino game: cash hunt, fixed verb issue with pai gow --- data/help/plinko.yaml | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) (limited to 'data/help/plinko.yaml') diff --git a/data/help/plinko.yaml b/data/help/plinko.yaml index 4691cd6..486a87b 100644 --- a/data/help/plinko.yaml +++ b/data/help/plinko.yaml @@ -20,24 +20,29 @@ description: | per tick, without clearing your screen. Balls fall between pegs. Equal payouts share a letter: normally A B C D E F G H I H G F E D C B A. Rounded ties also share letters, so some risks use fewer than nine labels. - A single dim-white ruler of pocket letters prints once, at the board's - midpoint, marking the fixed pocket columns; the base repeats it in - brackets. Hints mark positions, not a prediction of the result. + Dim-gray pocket letters appear below the midpoint, without hiding balls + or pegs. The base repeats the letters in brackets; landing pockets light + up as >A< instead of [A]. Hints mark positions, not predicted results. The outside A pockets pay 16x on easy, 100x on medium, 1000x on hard and 10000x on expert. Multipliers INCLUDE your stake. Each outer pocket has a 1/65536 chance. - Higher difficulty has much higher variance. Upward payout rounding also - makes the actual expected return differ slightly between difficulties. + Higher difficulty has much higher variance, including zero-return pockets. + The one-line paytable shows the actual RTP for your selected difficulty. + Actual RTP never decreases as difficulty increases. A single ball is white. Overlapping balls become pink, then pure red when all released balls meet. Basic ANSI approximates these shades. Without color, overlaps show 2-9 or * for ten balls. - The room's configured BASE return defaults to 98% at every difficulty. - Interior multipliers adjust to that base, then round UP to the next 0.1x; - the outside prizes stay fixed. The displayed multipliers are what pays. - Rounding increases actual RTP (possibly above 100%); the menu shows the - actual return for your selected difficulty as well as the configured base. + The receipt after each drop itemizes the result by landed payout: one + row per distinct multiplier, with its staked amount and net (mirrored + pockets share a row). The board has no fixed background, so your + terminal theme shows through. + + The room's configured target return defaults to 98% at every difficulty. + Interior multipliers are balanced in 0.1x steps to stay close to that + target; the outside prizes stay fixed. The displayed multipliers are + exactly what pays. Returns include your stake. Fractional batch winnings round randomly to adjacent whole credits, preserving the expected return even for one-credit bets. -- cgit v1.2.3