From 3a39a020e4449bc4d6f728ef837cffb9f7bd0c56 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 3 Oct 2026 19:46:54 -0400 Subject: feat: new casino game: plinko --- data/help/plinko.yaml | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 data/help/plinko.yaml (limited to 'data/help/plinko.yaml') diff --git a/data/help/plinko.yaml b/data/help/plinko.yaml new file mode 100644 index 0000000..4691cd6 --- /dev/null +++ b/data/help/plinko.yaml @@ -0,0 +1,47 @@ +name: plinko +aliases: [difficulty, balls] +category: Interaction +related: [casino] +description: | + PLINKO — let it rain! + + play plinko Take the single seat at a pyramid. + difficulty easy Choose easy, medium, hard or expert. + balls 5 Drop 1-10 balls together (default 1). + paytable Check the current pocket multipliers. + bet 10 Wager 10 PER BALL and release them. + bet / rebet Repeat with your current risk and ball count. + stop Leave after the balls have landed. + + Every ball makes 16 independent, equally likely left/right bounces. + The payout legend runs down the left, outside the pyramid, one entry per + row, so every value is known well before the ball reaches the pockets. + Each entry takes the pocket's board color. The board then unfolds one row + per tick, without clearing your screen. Balls fall between pegs. + Equal payouts share a letter: normally A B C D E F G H I H G F E D C B A. + Rounded ties also share letters, so some risks use fewer than nine labels. + A single dim-white ruler of pocket letters prints once, at the board's + midpoint, marking the fixed pocket columns; the base repeats it in + brackets. Hints mark positions, not a prediction of the result. + The outside A pockets pay 16x on easy, 100x on medium, 1000x on hard + and 10000x on expert. + Multipliers INCLUDE your stake. Each outer pocket has a 1/65536 chance. + Higher difficulty has much higher variance. Upward payout rounding also + makes the actual expected return differ slightly between difficulties. + + A single ball is white. Overlapping balls become pink, then pure red + when all released balls meet. Basic ANSI approximates these shades. + Without color, overlaps show 2-9 or * for ten balls. + + The room's configured BASE return defaults to 98% at every difficulty. + Interior multipliers adjust to that base, then round UP to the next 0.1x; + the outside prizes stay fixed. The displayed multipliers are what pays. + Rounding increases actual RTP (possibly above 100%); the menu shows the + actual return for your selected difficulty as well as the configured base. + Fractional batch winnings round randomly to adjacent whole credits, + preserving the expected return even for one-credit bets. + + Your full batch is charged up front and paid once when all balls land. + You cannot change settings or leave mid-drop. Disconnect forfeits an + unfinished drop; shutdown refunds pending stakes. Failed payments keep + their stake pending for recovery rather than claiming a paid win. -- cgit v1.2.3