From 38c4982bfc089f856b6bfb7749d60d5daa2cc483 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 19:24:41 -0400 Subject: feat: add automatic flee on third failed flee attempt --- data/help/movement.yaml | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'data/help/movement.yaml') diff --git a/data/help/movement.yaml b/data/help/movement.yaml index f6d1605..c9bc792 100644 --- a/data/help/movement.yaml +++ b/data/help/movement.yaml @@ -36,6 +36,13 @@ description: | and you remain in combat. Successfully fleeing stops combat and moves you to the target room. + Soft-lock relief: if the mob lands THREE hits in a row while you are + trying to flee the same engagement, on the third hit you power + through its relentless attacks and just flee anyway (taking the + third hit's damage in the process). This ensures an accurate mob can + never keep you pinned forever. The count resets on every successful + flee (miss, mob death, or the relief) and on each fresh combat entry. + Instant-move gear (Cape of Agility, GodMode) bypasses the miss-gate and lets you leave immediately even in combat. -- cgit v1.2.3