From a226d72e51eecb768b13600303f73483118d9104 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 10 Jun 2026 01:48:28 -0400 Subject: feat: implemented janky object interaction model --- data/help/look.yaml | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) (limited to 'data/help/look.yaml') diff --git a/data/help/look.yaml b/data/help/look.yaml index 17faa45..b1d7a6d 100644 --- a/data/help/look.yaml +++ b/data/help/look.yaml @@ -6,10 +6,18 @@ description: | Usage: look, l look - Without a target, shows the room name, description, exits, objects, - mobs, other players, and ground items. Damaged mobs show current HP - (e.g. "man (level 1) [3/7hp]"). + Without a target, shows: room name, description, objects (with instance + indices and depletion status), mobs (with HP and combat level), ground + items (with reservation info), exits, and other players. - With a target, shows details about a mob, object, item (ground or - inventory), or another player. Looking at items shows their value. - Looking at players shows their stats, equipment, and description. + Players are shown with their current action (e.g. "Bob is here, mining + a copper rock [1]") or combat status ("Bob is here (fighting a man [2])"). + Instance indices appear when multiple objects or mobs of the same type + are present. + + With a target, shows details about: + - Mobs: stats and combat level + - Objects: description and depletion timers (per instance) + - Items (ground or inventory): description and value + - Players: stats, equipment, and description + - Directions: shows the adjacent room as if you were there -- cgit v1.2.3