From 575a71dcfed3b9fa44af244836f638a23df05a9a Mon Sep 17 00:00:00 2001 From: workhorse Date: Fri, 19 Jun 2026 11:51:17 -0400 Subject: feat: farming roughly implemented --- data/help/farming.yaml | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 data/help/farming.yaml (limited to 'data/help/farming.yaml') diff --git a/data/help/farming.yaml b/data/help/farming.yaml new file mode 100644 index 0000000..2dd2ff2 --- /dev/null +++ b/data/help/farming.yaml @@ -0,0 +1,31 @@ +name: "farming" +category: "Skills" +description: | + Farming lets you grow herbs and vegetables in patches. + + The basic cycle: + 1. Rake the patch to clear weeds (requires rake) + 2. Plant a seed (requires spade, seed in inventory) + 3. Water the patch to prevent disease (requires watering can) + 4. Wait for the plant to grow through stages + 5. Water again at each growth stage for protection + 6. Harvest the fully grown crop (requires spade) + + Growth happens every ~5 minutes while you are online. + Crops do not grow while you are logged off. + + Disease: Each growth stage has a 10% chance of disease unless + the patch was watered. Diseased plants can be cured with plant + cure. If not cured before the next growth tick, the plant dies + and must be raked away. + + Tool shed: Store farming tools to free inventory space. + Use 'talk shed' to store or retrieve tools. + + Patches: Herb patches grow herb seeds. Allotment patches grow + vegetable seeds. Check 'inspect' for patch status. + + Commands: plant, harvest, rake, water, cure, inspect + + See also: help plant, help harvest, help rake, help water, + help cure, help inspect -- cgit v1.2.3