From 3a58125d14bb307f861b38c6c5b0a63babde7e08 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 13:28:06 -0400 Subject: feat: all skills kind of implemented, random prototype content added --- data/help/drink.yaml | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 data/help/drink.yaml (limited to 'data/help/drink.yaml') diff --git a/data/help/drink.yaml b/data/help/drink.yaml new file mode 100644 index 0000000..98843b3 --- /dev/null +++ b/data/help/drink.yaml @@ -0,0 +1,28 @@ +name: "drink" +category: "Skills" +description: | + Drink potions to gain temporary stat boosts or restore resources. + + Usage: drink + + Potions provide various effects: + - Stim potions: boost Attack + - Amp potions: boost Strength + - Shield potions: boost Defense + - Tech serum: boosts Technology + - Science serum: boosts Science + - Targeting serum: boosts Ranged + - Restoration compound: boosts all combat stats + - Bio serum / Nano restore / Full restore: restore hitpoints + - Stim cells: restore battery power + + Stat boosts are percentage-based and last for a limited number + of ticks. Use "score" to see your active buffs and remaining time. + + Drinking has a 3-tick cooldown between uses. + + Drinking during combat replaces your next attack. Drinking outside + combat cancels any current action (except combat) and takes effect + on the next tick. + + See also: pharmacy, mix, clean, score -- cgit v1.2.3