From ec2e94e3463654a6288464a4c070b48ef9bf7368 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 17 Jun 2026 21:13:07 -0400 Subject: feat: smithing added, item/object interaction reworked. recipes and menus refactored. --- data/help/cook.yaml | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'data/help/cook.yaml') diff --git a/data/help/cook.yaml b/data/help/cook.yaml index 20ee72f..ec26e20 100644 --- a/data/help/cook.yaml +++ b/data/help/cook.yaml @@ -8,22 +8,20 @@ description: | Cooking requires a heat source — either a lit fire or a cooking range. Some recipes (like baking bread) require a cooking range - and cannot be done on an open fire. The fire does not need to - stay lit throughout — cooking continues regardless. + and cannot be done on an open fire. - Each item takes 6 ticks to cook. A Cooking skill check determines - whether you produce a cooked item or a burnt one. On failure, you - get a burnt variant instead of the cooked food. + Before cooking starts, you are prompted "How many?" — press + return for all, type a number, or type anything else to cancel. + + A Cooking skill check determines whether you produce a cooked + item or a burnt one. On failure, you get a burnt variant. Typing "cook" with no arguments shows a menu of everything you can cook with your current inventory and the available station. - If only one thing can be cooked, it starts immediately. - - If multiple recipes exist for the same ingredient, a menu appears - letting you choose which to make. + If only one thing can be cooked, it skips the menu. You can also cook by using items on a cooking station: use trout on fire use raw shrimps on range - See also: eat, use, recipe + See also: eat, use, recipe, smithing -- cgit v1.2.3