From 5ea082ab4e82409aebc889b496f43e52b003d4f7 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 21:20:32 -0400 Subject: feat: science combat/triggers overhauled. decks now use autotrigger attacks. --- data/help/autotrigger.yaml | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) (limited to 'data/help/autotrigger.yaml') diff --git a/data/help/autotrigger.yaml b/data/help/autotrigger.yaml index 604d42d..08ca57e 100644 --- a/data/help/autotrigger.yaml +++ b/data/help/autotrigger.yaml @@ -1,21 +1,30 @@ name: "autotrigger" category: "Commands" description: | - Set a mod to autotrigger during combat. + Set a mod to autotrigger during deck combat. Usage: autotrigger + autotrigger none autotrigger off autotrigger - Set a combat mod to automatically trigger each attack tick - during combat. When autotrigger is active, attacking a mob will - use science combat instead of melee, consuming junk each tick. + When a deck (science weapon) is equipped, set a combat mod to + automatically trigger each attack round. The mod fires at your + deck's weapon speed, consuming junk each round. - If you run out of junk, autotrigger disables and you switch to - melee attacks. + If you run out of junk, you flail with your fists in desperation + (unarmed attack with no bonuses). If no autotrigger is set while + a deck is equipped, you get the same result. + + Without a deck equipped, the autotrigger setting has no effect — + use 'trigger ' in combat to queue a one-shot mod instead. + + Module matching searches by partial name (all words). If ambiguous, + the highest-level module you can cast is selected. autotrigger - Show current autotrigger setting - autotrigger solar bolt - Set autotrigger to Solar Bolt - autotrigger off - Disable autotrigger + autotrigger solar - Set autotrigger to highest castable + solar mod (e.g. Solar Strike at Lv1) + autotrigger none - Disable autotrigger See also: trigger, mods, science -- cgit v1.2.3