From 3a58125d14bb307f861b38c6c5b0a63babde7e08 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 13:28:06 -0400 Subject: feat: all skills kind of implemented, random prototype content added --- data/help/agility.yaml | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 data/help/agility.yaml (limited to 'data/help/agility.yaml') diff --git a/data/help/agility.yaml b/data/help/agility.yaml new file mode 100644 index 0000000..2dc298e --- /dev/null +++ b/data/help/agility.yaml @@ -0,0 +1,35 @@ +id: agility +title: "Agility" +body: | + Agility is trained by completing obstacle courses. Each course is a sequence + of rooms with obstacles that you traverse using special commands. + + COMMANDS + scramble, jump, swing, balance, climb, crawl, vault, leap, slide + Each obstacle room tells you which command to use. Type it to begin + the obstacle. After a few ticks of sequenced messages, you'll either + succeed and move to the next obstacle, or slip and fall. + + COURSES + Ventilation Shaft Level 1 - 5 obstacles, 80 XP/lap + Rooftop Level 20 - 6 obstacles, 230 XP/lap + Reactor Level 50 - 7 obstacles, 675 XP/lap + + FAILING + Each obstacle has a chance to fail. If you fail, you take minor damage + and are teleported back to the Agility Training Grounds. Fail chance + decreases as your agility level increases above the course requirement. + + LAP TRACKING + The game tracks how many laps you've completed on each course. Your + lap count is displayed when you finish a course. + + TIPS + - The "down" exit in any obstacle room returns you to the Training + Grounds without penalty (but no XP either). + - Agility level also determines how many steps you can queue with the + "walk" command. + - Graceful equipment and Cape of Agility reduce movement speed. +related: + - skills + - walk -- cgit v1.2.3