From ecba7f726f70b37126d852c38c7e3eec7b04d730 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 9 Jul 2026 22:15:54 -0400 Subject: feat: old standalone trigger systems completely unified into trigger->condition->action system --- building_guide/mobs.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'building_guide/mobs.md') diff --git a/building_guide/mobs.md b/building_guide/mobs.md index e7790c0..833fbfd 100644 --- a/building_guide/mobs.md +++ b/building_guide/mobs.md @@ -210,10 +210,11 @@ is per-instance in the room YAML (see Rooms > Mobs section above). ### On Kill Interactions -Mobs can define `on_kill` — fires when the mob is defeated. Standard loot `drops` hit the -ground first, then the first matching interaction fires. An entry with `item_id` only fires -if the player is wielding that weapon. See the [On Kill section of -behaviors](behaviors.md#on-kill--mob-interactions) for full examples. +Mobs can define `on_kill` — a `[]Trigger` list that fires when the mob is defeated. Standard +loot `drops` hit the ground first, then the first matching Trigger fires (first-match-wins). +An entry with `item_id` only fires if the player is wielding that weapon. See the +[On Kill section of behaviors](behaviors.md#on-kill--mob-interactions) for full examples, +and `triggers.md` for the complete Trigger/Step/Condition reference. ### Stealable Mobs -- cgit v1.2.3