From b6fdde0aa6fcefd735e7c550aaa7fca879023f1c Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 15 Jun 2026 00:03:55 -0400 Subject: feat: unicode option, fixed up options and tables --- TODO.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 1a91969..75cdc59 100644 --- a/TODO.md +++ b/TODO.md @@ -214,7 +214,7 @@ See WORLDBUILDING.md for full examples of every data type with explanations. ### Phase 1: ASCII map implemented with BFS - [x] Replaced `toggle` command with `option`/`options` — supports bool (on/off), string (choice lists), and int option types -- [x] All old toggles migrated to the option system (tinymap, left-tinymap, xpdrops, exits, mobenter, mobleave, mobspawn, reserve, depletion, description) +- [x] All old toggles migrated to the option system (tiny_map, xp_drops, exits, mob_enter, mob_leave, mob_spawn, reserve, depletion, description) - [x] Added `color` option (none, ansi, xterm256) - [x] Added `mapwidth` and `mapheight` options for the `map` command viewport size - [x] `map` command — renders a full ASCII map centered on the player using BFS graph traversal with geometric coordinate assignment -- cgit v1.2.3