From 396c3facb8287b9a34076cae8f3d7b300d366d99 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 15 Sep 2026 14:18:14 -0400 Subject: fix: atomic saves, casino RNG/config isolation, tick lifecycle --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 9856800..d90d552 100644 --- a/README.md +++ b/README.md @@ -61,16 +61,16 @@ Telnet to the port configured in `config.yaml` or bring up the web client. # Server Options (config.yaml) -The `thoi` binary checks for a file named config.yaml in $XDG_CONFIG_HOME/thoi or the local directory. It creates one if it's not found. +The `thoi` binary checks for a file named config.yaml in `$XDG_CONFIG_HOME/thoi` or the local directory. It creates one if it's not found. The game is designed around 600ms ticks, but you can change the `tick_length` here. You can also set up telnet, SSL telnet, HTTP, and HTTPS on different ports here. For the secure options can provide a private key and certificate. Use something like [certbot](https://certbot.eff.org/). If you enable HTTPS/Telnet TLS without providing certs, a self-signed cert will be generated and used for you. # AI Disclosure -The THOI **game engine and tools** are ~~completely vibe coded~~ ~~agentically engineered~~ written with "LLM assistance". +The THOI game engine and tools are written with LLM tools. -**LLMs do not generate any creative content** (e.g. story, characters, rooms, quests). LLMs do generate *example* content for dev testing, so you might see that somewhere, but not in the final game. I personally prefer mediocre solo dev writing to AI filler. +LLMs do not generate any creative content (e.g. story, characters, rooms, descriptions, quests) besides dev-test examples. I personally prefer mediocre solo dev writing to AI filler. # License -0BSD. Do whatever you want. Have fun. +0BSD -- cgit v1.2.3