From 010fa439399581391fcd509d2058191ff4fa74b3 Mon Sep 17 00:00:00 2001 From: historia Date: Sat, 20 Jun 2026 21:36:32 -0400 Subject: feat: stop command added --- AGENTS.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'AGENTS.md') diff --git a/AGENTS.md b/AGENTS.md index f2f528e..461c235 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -239,7 +239,7 @@ The `verbSkill` map maps verb → skill name for default target resolution: | steal | `action_steal.go` | Thieving — pickpocket, stall stealing, guard watching, sneak mode | | agility | `action_agility.go` | 3-phase obstacle traversal with fail chance, course lap tracking | | farm | `action_farm.go` | Planting, growth stages (500-tick), watering, disease, harvesting | -| identify | `action_identify.go` | Scavenging — scrap_metal → junk at altars | +| identify | `action_identify.go` | Scavenging — scrap → junk at altars | | finishing blow | `action_finishing_blow.go` | Assassin special item on mob at 1 HP | ### GatherConfig Fields @@ -354,7 +354,7 @@ Battery = Technology level (float64). Each tech has a drain rate (0.05–0.25 pe ## Science System (science.go) -Mods loaded from `data/modules/` — categories: combat, utility, transport, enchant, processing. Each mod has a junk cost. Deck equipment (science weapons) provides junk and removes scrap_metal cost. +Mods loaded from `data/modules/` — categories: combat, utility, transport, enchant, processing. Each mod has a junk cost. Deck equipment (science weapons) provides junk and removes scrap cost. **Triggering mods:** -- cgit v1.2.3