| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-06-14 | feat: fractional ticks and server game_speed implemented. potentially ↵ | historia | |
| insanely janky. | |||
| 2026-06-14 | refactor: added docs, split up some components in game package | historia | |
| 2026-06-12 | feat: firemaking skill implemented. overhauled how ground items and despawn ↵ | historia | |
| are handled. | |||
| 2026-06-11 | feat: web client, get/drop updates and fixes | historia | |
| 2026-06-10 | feat: yaml architecture for complex object interaction | historia | |
| 2026-06-10 | feat: implemented janky object interaction model | historia | |
| 2026-06-09 | combat, mobs, parsing, toggles, hard disconnect handling | historia | |
| 2026-06-09 | first commit | historia | |
