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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-05
feat: remove deprecated use/station interaction model
historia
2026-07-05
fix: restructure steal yaml, update admin web gui
historia
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
historia
safespotting)
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
historia
changed to 'local' objects
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-24
refactor: pulled techs out to yaml files, unified numerous combat functions, ↵
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broke up game object
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-21
Added %i, %n, %b to production skill messages to consistent color inputs, ↵
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item names, and byproducts
2026-06-20
refactor: removed separate crafting recipes and combined them into item YAML
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: farming roughly implemented
workhorse
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: science skill roughly implemented
historia
2026-06-19
feat: hostile mobs, equipment prereqs
historia
2026-06-19
feat: rough pharmacy skill added
historia
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
historia
refactored.
2026-06-17
feat: movement overhauled. agility-enhancing items added.
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
historia
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
historia
2026-06-09
first commit
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