| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-06-25 | feat: yaml conversation trees more robust | historia | |
| 2026-06-25 | slop refactor | historia | |
| 2026-06-24 | feat: new type of non-violent 'combat': work | historia | |
| 2026-06-21 | feat: safespot system implemented | historia | |
| 2026-06-19 | reorganized items, objects, and rooms in directories. oranized module names. ↵ | workhorse | |
| added startup checks. | |||
| 2026-06-19 | shop fixes, 'toggle' completely removed, movement speed increased | historia | |
| 2026-06-19 | feat: shops and rough assassin skill | workhorse | |
| 2026-06-17 | feat: smithing added, item/object interaction reworked. recipes and menus ↵ | historia | |
| refactored. | |||
| 2026-06-16 | feat: overhauled ansi color, added prompt options | historia | |
| 2026-06-12 | feat: firemaking skill implemented. overhauled how ground items and despawn ↵ | historia | |
| are handled. | |||
| 2026-06-10 | feat: yaml architecture for complex object interaction | historia | |
| 2026-06-10 | feat: implemented janky object interaction model | historia | |
| 2026-06-09 | first commit | historia | |
