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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-09-18
fix: harden engine across casino, economy, concurrency, security, and content
historia
2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
historia
2026-07-10
feat(admin): update search to use standard condition/action framework rather ↵
historia
than bespoke implementation
2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
historia
2026-07-05
fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ↵
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ui updates
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
feat: admin gui map, item, and objects mostly complete
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-07-01
feat: qol improvements to items crud in admin gui
historia
2026-06-28
feat: admin accounts, god mode, OLC commands like dig/room, 'inline' objects ↵
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changed to 'local' objects
2026-06-25
slop refactor
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