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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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act_gather.go
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2026-09-18
feat: better card ascii art
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2026-09-18
fix: close combat ghost, admin traversal, login throttle, journal ↵
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double-pay, and quality/economy gaps
2026-09-18
fix: harden triggers, economy, casino, world data, and admin/net paths
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2026-09-16
refactor: remove dead code, consolidate save/error handling, add lint gate
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2026-09-16
chore: staticcheck and gofmt cleanups
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2026-08-03
feat: new color 'command', color tag system implemented
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2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant ↵
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fishing fields.
2026-07-01
fix: combat formulas and mob attack types (mobs switch attack styles if ↵
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safespotting)
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
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implemented
2026-06-30
feat: admin gui object CRUD is much nicer
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2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
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2026-06-25
slop refactor
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