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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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internal
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admin
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static
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objecteditor.js
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
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trigger->condition->action system
2026-07-09
feat(admin): nested condition/action buttons to manage complex YAML
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2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
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conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
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2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant ↵
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fishing fields.
2026-07-08
fix: removed irrelevant gather fields for fishing objects
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2026-07-07
fix: add respawn on hide field to admin gui, add explanation text to gather card
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2026-07-07
feat: support up/down for insert/remove in admin gui
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2026-07-05
feat: remove deprecated use/station interaction model
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2026-07-05
feat: duplicate items/obj/mobs from sidebar. item inputs fields changed to ↵
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search fields
2026-07-05
feat: renameable directories and files in admin gui
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2026-07-05
fix: restructure steal yaml, update admin web gui
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2026-07-05
fix: use interaction cards in admin gui work, fix card css on object tab
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2026-07-05
fix: remove redundant 'quality' on items, fix ranged str on ammo, item admin ↵
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ui updates
2026-07-04
feat: drag/drop files in gui to change directories
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2026-07-04
feat: admin gui move objects between directories and better toolbar wrapping
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2026-07-03
feat: card ui added to drops, hazards, techs, and mods in admin gui
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2026-07-01
mob combat stats overhauled and standardized
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2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
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2026-07-01
feat: admin gui card code unified, unhinged conversation tree GUI sort of ↵
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implemented
2026-07-01
feat: admin gui map, item, and objects mostly complete
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2026-07-01
feat: qol improvements to items crud in admin gui
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2026-06-30
feat: admin gui object CRUD is much nicer
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