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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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2026-06-19
feat: rough pharmacy skill added
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2026-06-18
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
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2026-06-18
feat: fletching added including zero-time bolt feathering, which probably ↵
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will break lots of things
2026-06-18
cleaned up various crafting menus
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2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
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refactored.
2026-06-17
feat: began implementing smithing, ground item display fixes.
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2026-06-17
feat: movement overhauled. agility-enhancing items added.
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2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
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2026-06-16
feat: recipe system, combining items, cooking skill
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2026-06-16
feat: overhauled ansi color, added prompt options
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2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
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support.
2026-06-15
feat: walk command, improved tables and columns
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2026-06-15
feat: unicode option, fixed up options and tables
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2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
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insanely janky.
2026-06-14
refactor: added docs, split up some components in game package
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2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
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are handled.
2026-06-12
feat: commands automatically target if unambiguous, depleted node improvements
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2026-06-11
feat: big map and options changes
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2026-06-11
feat: map implemented with BFS
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2026-06-11
feat: web client, get/drop updates and fixes
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2026-06-10
feat: yaml architecture for complex object interaction
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2026-06-10
feat: implemented janky object interaction model
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2026-06-09
feat: better login screen
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2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
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2026-06-09
first commit
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