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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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Author
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-08
feat: object and mob steal tables can include both tables and items
historia
2026-07-08
feat: multi-tool gather objects correctly handled. hide more irrelevant ↵
historia
fishing fields.
2026-07-07
fix: add respawn on hide field to admin gui, add explanation text to gather card
historia
2026-07-07
fix: agility course creation fixed and improved in admin web gui
historia
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-07-05
feat: remove deprecated use/station interaction model
historia
2026-07-05
feat: duplicate items/obj/mobs from sidebar. item inputs fields changed to ↵
historia
search fields
2026-07-05
feat: renameable directories and files in admin gui
historia
2026-07-05
fix: restructure steal yaml, update admin web gui
historia
2026-07-05
fix: use interaction cards in admin gui work, fix card css on object tab
historia
2026-07-01
feat: shop system overhauled, gui conversation tree editor overhauled
historia
2026-07-01
feat: item messaging standardized, custom messages for production paths ↵
historia
implemented
2026-06-30
feat: admin gui object CRUD is much nicer
historia
2026-06-29
better dialog color, edge cases on blocked map links fixed
historia
2026-06-27
feat: room-specific objects can be defined inline in room yaml
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-26
feat: simplified conversation trees and output won't overwrite prompts now
historia
2026-06-25
feat: yaml conversation trees more robust
historia
2026-06-25
slop refactor
historia
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-24
feat: new type of non-violent 'combat': work
historia
2026-06-21
feat: safespot system implemented
historia
2026-06-20
feat: stop command added
historia
2026-06-20
feat: aps system implemented
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: farming roughly implemented
workhorse
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: scavenge/scrap system started
historia
2026-06-19
feat: rough technology skill added
historia
2026-06-18
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
historia
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
historia
refactored.
2026-06-17
feat: began implementing smithing, ground item display fixes.
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
historia
are handled.
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
first commit
historia