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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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iron_gate.yaml
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2026-07-09
feat: old standalone trigger systems completely unified into ↵
historia
trigger->condition->action system
2026-07-09
feat: message actions are now sequences of messages with settable delays
historia
2026-07-09
refactor: simplify yaml, remove support for old scalar fields
historia
2026-07-08
feat: unify on use, on look, and on kill. all support same ↵
historia
conditions/actions now.
2026-07-07
rename flags to global_flags (differentiate from player_flags)
historia
2026-06-27
feat: one-way map links, blocked paths on map, map grid startup validation, ↵
historia
user colors for maps
2026-06-25
feat: who, global chat, removed redundant YAML IDs
historia
2026-06-19
shop fixes, 'toggle' completely removed, movement speed increased
historia
2026-06-17
feat: smithing added, item/object interaction reworked. recipes and menus ↵
historia
refactored.
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-10
feat: yaml architecture for complex object interaction
historia
2026-06-10
feat: implemented janky object interaction model
historia