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2026-06-21feat: safespot system implementedhistoria
2026-06-21Added %i, %n, %b to production skill messages to consistent color inputs, ↵historia
item names, and byproducts
2026-06-20refactor: removed separate crafting recipes and combined them into item YAMLhistoria
2026-06-20feat: stop command addedhistoria
2026-06-19reorganized items, objects, and rooms in directories. oranized module names. ↵workhorse
added startup checks.
2026-06-19feat: all skills kind of implemented, random prototype content addedhistoria
2026-06-19feat: farming roughly implementedworkhorse
2026-06-19feat: shops and rough assassin skillworkhorse
2026-06-19feat: science skill roughly implementedhistoria
2026-06-19feat: scavenge/scrap system startedhistoria
2026-06-19feat: rough technology skill addedhistoria
2026-06-19feat: hostile mobs, equipment prereqshistoria
2026-06-19feat: rough pharmacy skill addedhistoria
2026-06-18feat: crafting roughly implemented (leather, gems, gold, clay, spinning).historia
2026-06-18feat: fletching added including zero-time bolt feathering, which probably ↵historia
will break lots of things
2026-06-17feat: smithing added, item/object interaction reworked. recipes and menus ↵historia
refactored.
2026-06-17feat: began implementing smithing, ground item display fixes.historia
2026-06-17feat: movement overhauled. agility-enhancing items added.historia
2026-06-16feat: major xterm256 color overhaul, see worldbuilding docs.historia
2026-06-16feat: recipe system, combining items, cooking skillhistoria
2026-06-16feat: overhauled ansi color, added prompt optionshistoria
2026-06-14feat: fractional ticks and server game_speed implemented. potentially ↵historia
insanely janky.
2026-06-12feat: firemaking skill implemented. overhauled how ground items and despawn ↵historia
are handled.
2026-06-11feat: web client, get/drop updates and fixeshistoria
2026-06-10feat: implemented janky object interaction modelhistoria
2026-06-09first commithistoria