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thehouseoficarus
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A neo-dark age, sci-fi MUD with fantasy skiller MMO mechanics and detailed casino.
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Author
2026-06-20
feat: stop command added
historia
2026-06-19
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
historia
2026-06-19
reorganized items, objects, and rooms in directories. oranized module names. ↵
workhorse
added startup checks.
2026-06-19
feat: all skills kind of implemented, random prototype content added
historia
2026-06-19
feat: farming roughly implemented
workhorse
2026-06-19
feat: shops and rough assassin skill
workhorse
2026-06-19
feat: rough technology skill added
historia
2026-06-17
feat: movement overhauled. agility-enhancing items added.
historia
2026-06-16
feat: major xterm256 color overhaul, see worldbuilding docs.
historia
2026-06-16
feat: recipe system, combining items, cooking skill
historia
2026-06-16
feat: overhauled ansi color, added prompt options
historia
2026-06-15
removed game speed for being broken and an antifeature anyway. added color ↵
historia
support.
2026-06-14
feat: default config file generated if doesn't exist
historia
2026-06-14
feat: fractional ticks and server game_speed implemented. potentially ↵
historia
insanely janky.
2026-06-12
feat: firemaking skill implemented. overhauled how ground items and despawn ↵
historia
are handled.
2026-06-11
feat: map implemented with BFS
historia
2026-06-11
feat: web client, get/drop updates and fixes
historia
2026-06-10
feat: implemented janky object interaction model
historia
2026-06-09
combat, mobs, parsing, toggles, hard disconnect handling
historia
2026-06-09
first commit
historia