| Age | Commit message (Expand) | Author |
| 2026-09-16 | fix: economy recovery double-refund/erased-liability/cap-drops, entity editor... | historia |
| 2026-09-15 | fix: registration overwrite, recovery chip/payout edge cases, bulk-delete rol... | historia |
| 2026-09-15 | fix: owner re-entrancy deadlock, telnet write queue, recovery/refund money sa... | historia |
| 2026-09-15 | feat: route all html editor API mutations through single owner task | historia |
| 2026-09-15 | fix: outstanding-stake ledger, owner backpressure, editor state preservation | historia |
| 2026-09-15 | feat: quit now allows quit in middle of casino game | historia |
| 2026-09-15 | cmd_quit gracefully departs casino games; cmd_stop cancels a pending quit | historia |
| 2026-09-15 | fix: help topics (newplayer, title/body files), help aliases, and table width... | historia |
| 2026-09-15 | feat: single-owner game state, transactional lifecycle, durable money on serv... | historia |
| 2026-09-15 | fix: atomic saves, casino RNG/config isolation, tick lifecycle | historia |
| 2026-09-15 | fix: telnet buffer reuse, bank stack handling, | historia |
| 2026-09-05 | fix: max bet no longer listed numerically, non-bettors can leave mid-round | historia |
| 2026-08-07 | feat: disconnect forfeits bet and frees up seat | historia |
| 2026-08-03 | fix(admin): null step action values render as empty, not null | historia |
| 2026-08-03 | feat: new color 'command', color tag system implemented | historia |
| 2026-08-03 | fix: blackjack game formatting | historia |
| 2026-08-03 | fix: card_style=white unicode characters for top/bottom | historia |
| 2026-08-03 | feat: multiplayer baccarat game | historia |
| 2026-08-03 | refactor: casino game slop refactor | historia |
| 2026-07-31 | feat: casino framework and basic slot machine | historia |
| 2026-07-30 | move to historia.vg | historia |
| 2026-07-18 | fix: admin color page example text | historia |
| 2026-07-18 | feat: expose all colors in config.yaml for easier theming | historia |
| 2026-07-18 | feat(admin): admin color page more accurately represents game | historia |
| 2026-07-17 | clean up tick_order.md, MoveTick, SequenceTick wording | historia |
| 2026-07-17 | feat: add deterministic order to mob/player tick processing, document how tic... | historia |
| 2026-07-17 | feat: add test for mob aggro | historia |
| 2026-07-17 | feat: update mob aggro from 1-tick to 33% chance per tick to interact with ru... | historia |
| 2026-07-17 | feat: add automatic flee on third failed flee attempt | historia |
| 2026-07-17 | refactor: return (ticks, usesEnergy) in moveTicks, remove old flee code | historia |
| 2026-07-17 | refactor: deterministic per-tick subscriber ordering (now fires in same order... | historia |
| 2026-07-17 | feat: update mob flee mechanics with new energy system | historia |
| 2026-07-17 | feat: implement run energy, shorten walk time to 1-2 ticks between rooms, upd... | historia |
| 2026-07-15 | feat(admin): color picker shows color cube correctly | historia |
| 2026-07-15 | feat(admin): color scheme test page added | historia |
| 2026-07-14 | feat: unicode hitsplat symbol, area name in look | historia |
| 2026-07-14 | feat: new default color scheme | historia |
| 2026-07-14 | fix(admin): module input loading and hiding fixed | historia |
| 2026-07-14 | feat(admin): hide unused mod fields | historia |
| 2026-07-14 | fix(admin): tech tab loading yaml and css | historia |
| 2026-07-14 | feat(admin): copy paste rooms on map, swap rooms with adjacent rooms | historia |
| 2026-07-13 | feat(admin): convert players page into characters page with basic stats/yaml | historia |
| 2026-07-13 | feat(admin): triggers organized by directory, support duplicate and delete | historia |
| 2026-07-13 | refactor(admin): simplify css and js of card collapsing and side bar directories | historia |
| 2026-07-13 | feat(admin): tooltips added for confusing fields, hide more optional fields w... | historia |
| 2026-07-13 | feat(admin): add drop tables to gui showing 1/n drop chances | historia |
| 2026-07-13 | feat(admin): hide irrelevant equipment fields | historia |
| 2026-07-13 | feat(admin): reminder text for color tags and item variables, improve placeho... | historia |
| 2026-07-13 | feat(admin): hide irrelevant combat stats for task mobs, show relevant combat... | historia |
| 2026-07-13 | fix(admin): reduce excessive css, line up talk card inputs | historia |