aboutsummaryrefslogtreecommitdiff
path: root/internal/game
diff options
context:
space:
mode:
Diffstat (limited to 'internal/game')
-rw-r--r--internal/game/act.go40
-rw-r--r--internal/game/cmd_registry.go5
-rw-r--r--internal/game/cmd_room_insert.go47
-rw-r--r--internal/game/cmd_room_remove.go33
-rw-r--r--internal/game/cmd_room_txn_regression_test.go119
-rw-r--r--internal/game/cmd_swapid.go24
-rw-r--r--internal/game/core_production.go6
-rw-r--r--internal/game/exit_migrate.go15
-rw-r--r--internal/game/swapid_content_test.go64
-rw-r--r--internal/game/tick.go2
10 files changed, 301 insertions, 54 deletions
diff --git a/internal/game/act.go b/internal/game/act.go
index 449b2da..7ff805c 100644
--- a/internal/game/act.go
+++ b/internal/game/act.go
@@ -19,8 +19,8 @@ import (
// cut, talk/speak/ask, steal/thieve, hide) must not be duplicated here: a
// registered command is looked up first, so an entry would be dead and its
// removal untested. Only shear remains as a pure action alias.
-var verbAliases = map[string]string{
- "shear": "gather",
+var verbAliases = map[string]behavior.ActionType{
+ "shear": behavior.TypeGather,
}
var verbSkill = map[string]string{
@@ -35,7 +35,7 @@ var verbSkill = map[string]string{
func normalizeVerb(v string) string {
if a, ok := verbAliases[v]; ok {
- return a
+ return string(a)
}
return v
}
@@ -161,14 +161,14 @@ func (g *Game) startAction(sess *net.Session, verb, target string) {
return
}
- switch bhType {
- case "gather":
+ switch behavior.ActionType(bhType) {
+ case behavior.TypeGather:
if obj == nil || chosen == nil {
sess.WriteLine(fmt.Sprintf("You can't %s that.", verb))
return
}
g.startGather(sess, p, obj, chosen)
- case "talk":
+ case behavior.TypeTalk:
if mob != nil {
g.startMobTalk(sess, p, mob)
} else {
@@ -205,27 +205,27 @@ func (g *Game) AdvanceActions() {
continue
}
switch p.Action.Type {
- case "gather":
+ case behavior.TypeGather:
g.advanceGather(sess, p)
- case "burn":
+ case behavior.TypeBurn:
g.advanceBurn(sess, p)
- case "stoke":
+ case behavior.TypeStoke:
g.advanceStoke(sess, p)
- case "identify":
+ case behavior.TypeIdentify:
g.advanceIdentify(sess, p)
- case "steal":
+ case behavior.TypeSteal:
g.advanceSteal(sess, p)
- case "plant":
+ case behavior.TypePlant:
g.advancePlant(sess, p)
- case "harvest":
+ case behavior.TypeHarvest:
g.advanceHarvest(sess, p)
- case "rake":
+ case behavior.TypeRake:
g.advanceRake(sess, p)
- case "water":
+ case behavior.TypeWater:
g.advanceWater(sess, p)
- case "cure":
+ case behavior.TypeCure:
g.advanceCure(sess, p)
- case "obstacle":
+ case behavior.TypeObstacle:
g.advanceObstacle(sess, p)
case behavior.TypeTalk:
g.advanceTalk(sess, p)
@@ -234,7 +234,7 @@ func (g *Game) AdvanceActions() {
case behavior.TypeCombine:
g.advanceCombine(sess, p)
default:
- if productionActionTypes[string(p.Action.Type)] {
+ if productionActionTypes[p.Action.Type] {
g.advanceProduction(sess, p)
}
}
@@ -252,9 +252,9 @@ func (g *Game) AdvanceActions() {
continue
}
switch p.BackgroundAction.Type {
- case "fletch":
+ case behavior.TypeFletch:
g.advanceFletch(sess, p)
- case "cleaning":
+ case behavior.TypeClean:
g.advanceClean(sess, p)
}
if p.BackgroundAction == nil {
diff --git a/internal/game/cmd_registry.go b/internal/game/cmd_registry.go
index fb72c99..ae4c895 100644
--- a/internal/game/cmd_registry.go
+++ b/internal/game/cmd_registry.go
@@ -4,6 +4,7 @@ import (
"fmt"
"strings"
+ "thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
)
@@ -225,7 +226,7 @@ func (g *Game) executeCommand(sess *net.Session, cmd string, args []string, rawI
if a, ok := verbAliases[cmd]; ok {
g.cancelAction(p)
switch a {
- case "gather":
+ case behavior.TypeGather:
if len(args) == 0 {
target := g.defaultTarget(p.RoomID, cmd)
if target == "" {
@@ -236,7 +237,7 @@ func (g *Game) executeCommand(sess *net.Session, cmd string, args []string, rawI
} else {
g.startAction(sess, cmd, strings.Join(args, " "))
}
- case "talk":
+ case behavior.TypeTalk:
if len(args) == 0 {
sess.WriteLine("Talk to whom?")
} else {
diff --git a/internal/game/cmd_room_insert.go b/internal/game/cmd_room_insert.go
index 2d7ff58..09b2e74 100644
--- a/internal/game/cmd_room_insert.go
+++ b/internal/game/cmd_room_insert.go
@@ -127,12 +127,6 @@ func (g *Game) roomInsert(sess *net.Session, args []string) {
sess.WriteLine("Error creating directory.")
return
}
- if err := writeRoomFile(newPath, data); err != nil {
- sess.WriteLine("Error writing room file.")
- return
- }
-
- g.World.AddRoomPath(newID, newPath)
curRoom.Exits[dir] = world.RewirePreserving(exitDef, newID)
curData, err := yaml.Marshal(curRoom)
@@ -140,23 +134,42 @@ func (g *Game) roomInsert(sess *net.Session, args []string) {
sess.WriteLine("Error updating current room YAML.")
return
}
- if err := writeRoomFile(curPath, curData); err != nil {
- sess.WriteLine("Error writing current room file.")
+
+ // Stage all three files (the new room, the current room, and the far
+ // room's reciprocal exit when it points back) into ONE journal
+ // transaction. The previous sequential writes could stop after the new
+ // room existed but before the current room's exit was rewritten, leaving
+ // a dangling exit with no recovery record; the transaction rolls the
+ // whole insert back on any failure or crash.
+ txn := g.newTxn()
+ if err := txn.Replace(newPath, data, 0644); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error writing room file: %v", err))
+ return
+ }
+ if err := txn.Replace(curPath, curData, 0644); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error writing current room file: %v", err))
return
}
-
if targetExit, tok := targetRoom.Exits[oppositeDir]; tok && targetExit.Room == p.RoomID {
- targetRoom.Exits[oppositeDir] = world.RewirePreserving(targetExit, newID)
- }
- targetPath, tok2 := g.World.GetRoomPath(targetID)
- if tok2 {
- targetData, terr := yaml.Marshal(targetRoom)
- if terr == nil {
- if werr := writeRoomFile(targetPath, targetData); werr != nil {
- sess.WriteLine(fmt.Sprintf("Warning: could not link the opposite exit in room %d: %v", targetID, werr))
+ if targetPath, tok2 := g.World.GetRoomPath(targetID); tok2 {
+ targetRoom.Exits[oppositeDir] = world.RewirePreserving(targetExit, newID)
+ targetData, terr := yaml.Marshal(targetRoom)
+ if terr != nil {
+ sess.WriteLine(fmt.Sprintf("Error updating room %d YAML: %v", targetID, terr))
+ return
+ }
+ if err := txn.Replace(targetPath, targetData, 0644); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error linking the opposite exit in room %d: %v", targetID, err))
+ return
}
}
}
+ if err := txn.Commit(); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error committing room insert: %v", err))
+ return
+ }
+
+ g.World.AddRoomPath(newID, newPath)
oldRoom := p.RoomID
p.ClearMoveState()
diff --git a/internal/game/cmd_room_remove.go b/internal/game/cmd_room_remove.go
index 361cc74..79b84d8 100644
--- a/internal/game/cmd_room_remove.go
+++ b/internal/game/cmd_room_remove.go
@@ -166,15 +166,21 @@ func (g *Game) roomRemove(sess *net.Session, args []string) {
return
}
- // Apply: rewire A's dir exit to C, preserving A's current dir-exit props.
+ // Stage A, C, and B's deletion into ONE journal transaction: the previous
+ // sequential writes could delete B after rewriting A but before C, leaving
+ // the map half-pulled with no recovery record. The transaction restores
+ // every before-image on any failure or crash.
+ txn := g.newTxn()
+
+ // Rewire A's dir exit to C, preserving A's current dir-exit props.
aRoom.Exits[dir] = world.RewirePreserving(aExit, cID)
aData, err := yaml.Marshal(aRoom)
if err != nil {
sess.WriteLine("Error updating current room YAML.")
return
}
- if err := writeRoomFile(aPath, aData); err != nil {
- sess.WriteLine("Error writing current room file.")
+ if err := txn.Replace(aPath, aData, 0644); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error writing current room file: %v", err))
return
}
@@ -183,21 +189,28 @@ func (g *Game) roomRemove(sess *net.Session, args []string) {
cPath, cPathOK := g.World.GetRoomPath(cID)
if cPathOK {
cData, cerr := yaml.Marshal(cRoom)
- if cerr == nil {
- if werr := writeRoomFile(cPath, cData); werr != nil {
- sess.WriteLine(fmt.Sprintf("Warning: could not link the opposite exit in room %d: %v", cID, werr))
- }
+ if cerr != nil {
+ sess.WriteLine(fmt.Sprintf("Error updating room %d YAML: %v", cID, cerr))
+ return
+ }
+ if err := txn.Replace(cPath, cData, 0644); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error linking the opposite exit in room %d: %v", cID, err))
+ return
}
}
- // Delete B's file.
+ // Delete B's file in the same transaction.
bPath, bPathOK := g.World.GetRoomPath(bID)
if !bPathOK {
sess.WriteLine(fmt.Sprintf("Room file for %d not found.", bID))
return
}
- if rerr := os.Remove(bPath); rerr != nil {
- sess.WriteLine(fmt.Sprintf("Error deleting room file: %v", rerr))
+ if err := txn.Delete(bPath); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error deleting room file: %v", err))
+ return
+ }
+ if err := txn.Commit(); err != nil {
+ sess.WriteLine(fmt.Sprintf("Error committing room remove: %v", err))
return
}
diff --git a/internal/game/cmd_room_txn_regression_test.go b/internal/game/cmd_room_txn_regression_test.go
new file mode 100644
index 0000000..3b5e864
--- /dev/null
+++ b/internal/game/cmd_room_txn_regression_test.go
@@ -0,0 +1,119 @@
+package game
+
+// Regression: the in-game `room insert`/`room remove` commands must commit all
+// their file changes as one journaled transaction. A failure partway through
+// (or a crash) must leave the world exactly as before, with no dangling exit
+// and no half-deleted room.
+
+import (
+ "os"
+ "path/filepath"
+ "testing"
+
+ "thehouseoficarus/internal/player"
+ "thehouseoficarus/internal/world"
+)
+
+func TestRoomInsertCommitsTransactionally(t *testing.T) {
+ dir := t.TempDir()
+ writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n")
+ writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n west: {room: 1}\n")
+ g := newRemoveGame(t, dir)
+ sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1})
+
+ g.roomInsert(sess, []string{"east", "New Room"})
+
+ // A now leads east to the new room, which leads east to B and west to A;
+ // B's reciprocal west exit points at the new room.
+ a := reloadRoom(t, g, 1)
+ newID := a.Exits[world.East].Room
+ if newID == 2 {
+ t.Fatalf("insert did not create a new room: A.east=%d", newID)
+ }
+ newRoom := reloadRoom(t, g, newID)
+ if newRoom.Exits[world.East].Room != 2 || newRoom.Exits[world.West].Room != 1 {
+ t.Fatalf("new room exits wrong: %+v", newRoom.Exits)
+ }
+ b := reloadRoom(t, g, 2)
+ if b.Exits[world.West].Room != newID {
+ t.Fatalf("B.west = %d, want %d", b.Exits[world.West].Room, newID)
+ }
+
+ // A committed transaction leaves no journal behind.
+ if entries, err := os.ReadDir(filepath.Join(dir, ".journal")); err == nil {
+ for _, e := range entries {
+ t.Fatalf("leftover journal after insert: %s", e.Name())
+ }
+ }
+}
+
+// A failure committing the current-room rewrite must roll back the already
+// staged new room, leaving no dangling exit and no orphan file.
+func TestRoomInsertRollsBackOnCommitFailure(t *testing.T) {
+ dir := t.TempDir()
+ writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n")
+ writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n west: {room: 1}\n")
+ g := newRemoveGame(t, dir)
+ sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1})
+
+ // Make the current room file unwritable by replacing it with a directory:
+ // the transaction's replace of curPath fails during apply and rolls back.
+ curPath := filepath.Join(dir, "rooms", "1.yaml")
+ if err := os.Remove(curPath); err != nil {
+ t.Fatal(err)
+ }
+ if err := os.Mkdir(curPath, 0o755); err != nil {
+ t.Fatal(err)
+ }
+
+ g.roomInsert(sess, []string{"east", "New Room"})
+
+ // The insert picks the first unused ID (3). The rolled-back insert must
+ // not leave that file behind.
+ if _, err := os.Stat(filepath.Join(dir, "rooms", "3.yaml")); !os.IsNotExist(err) {
+ t.Fatalf("rolled-back insert left the new room file (err=%v)", err)
+ }
+ // B's reciprocal exit must be unchanged (no dangling reference to a
+ // room that was rolled back).
+ b := reloadRoom(t, g, 2)
+ if b.Exits[world.West].Room != 1 {
+ t.Fatalf("B.west = %d, want 1 after rollback", b.Exits[world.West].Room)
+ }
+}
+
+func TestRoomRemoveRollsBackOnCommitFailure(t *testing.T) {
+ dir := t.TempDir()
+ writeRemoveRoomFile(t, dir, 1, "name: A\nexits:\n east: {room: 2}\n")
+ writeRemoveRoomFile(t, dir, 2, "name: B\nexits:\n east: {room: 3}\n west: {room: 1}\n")
+ writeRemoveRoomFile(t, dir, 3, "name: C\nexits:\n west: {room: 2}\n")
+ g := newRemoveGame(t, dir)
+ sess := newRemoveSession(&player.Player{Name: "tester", RoomID: 1})
+
+ // Replace C's file with a directory so the transaction's replace of C fails
+ // AFTER A has been staged. The old sequential code wrote A, only warned on
+ // the C failure, and still deleted B — leaving A pointing at C while C did
+ // not point back. The transaction must roll A back and keep B.
+ cPath := filepath.Join(dir, "rooms", "3.yaml")
+ if err := os.Remove(cPath); err != nil {
+ t.Fatal(err)
+ }
+ if err := os.Mkdir(cPath, 0o755); err != nil {
+ t.Fatal(err)
+ }
+
+ g.roomRemove(sess, []string{"east"})
+
+ // B must still exist: the remove must not have half-applied.
+ if _, err := os.Stat(filepath.Join(dir, "rooms", "2.yaml")); err != nil {
+ t.Fatalf("rolled-back remove deleted B: %v", err)
+ }
+ // A must still point at B, not at the C rewrite that was rolled back.
+ a := reloadRoom(t, g, 1)
+ if a.Exits[world.East].Room != 2 {
+ t.Fatalf("A.east = %d, want 2 after rollback", a.Exits[world.East].Room)
+ }
+ b := reloadRoom(t, g, 2)
+ if b.Exits[world.West].Room != 1 || b.Exits[world.East].Room != 3 {
+ t.Fatalf("B exits changed after rollback: %+v", b.Exits)
+ }
+}
diff --git a/internal/game/cmd_swapid.go b/internal/game/cmd_swapid.go
index d1dbd68..b0863d4 100644
--- a/internal/game/cmd_swapid.go
+++ b/internal/game/cmd_swapid.go
@@ -3,10 +3,12 @@ package game
import (
"fmt"
"os"
+ "path/filepath"
"strconv"
"gopkg.in/yaml.v3"
+ "thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
)
@@ -149,6 +151,26 @@ func (g *Game) executeSwapID(sess *net.Session, args []string, rawInput string)
}
updated++
}
+ // Non-room content (courses, modules, triggers, items, objects, mobs)
+ // carries structural room references too. Stage it into the SAME journal
+ // transaction as the room files, so a swap never leaves a course obstacle,
+ // transport destination, or trigger teleport pointing at the wrong room
+ // even if one side's write fails.
+ contentUpdated := 0
+ for _, sub := range behavior.RoomRefContentDirs {
+ changes, cerr := behavior.RewriteRoomRefsInDir(filepath.Join(g.DataDir, sub), idMap)
+ if cerr != nil {
+ sess.WriteLine(fmt.Sprintf("Error scanning %s for room references: %v", sub, cerr))
+ return
+ }
+ for _, ch := range changes {
+ if werr := rewriteTxn.Replace(ch.Path, ch.Content, 0644); werr != nil {
+ sess.WriteLine(fmt.Sprintf("Error rewriting %s: %v", ch.Path, werr))
+ return
+ }
+ contentUpdated++
+ }
+ }
if rerr := rewriteTxn.Commit(); rerr != nil {
sess.WriteLine(fmt.Sprintf("Error rewriting room references: %v", rerr))
return
@@ -162,5 +184,5 @@ func (g *Game) executeSwapID(sess *net.Session, args []string, rawInput string)
// from the owner command loop) and must not dispatch again.
g.MigrateRoomIDsOnOwner(idMap)
- sess.WriteLine(fmt.Sprintf("Swapped room IDs %d and %d (%d files updated).", id1, id2, updated))
+ sess.WriteLine(fmt.Sprintf("Swapped room IDs %d and %d (%d room files, %d content files updated).", id1, id2, updated, contentUpdated))
}
diff --git a/internal/game/core_production.go b/internal/game/core_production.go
index 7a4b6e9..3aaa6b5 100644
--- a/internal/game/core_production.go
+++ b/internal/game/core_production.go
@@ -109,11 +109,11 @@ var productionTypes = map[string]productionTypeInfo{
},
}
-var productionActionTypes map[string]bool
+var productionActionTypes map[behavior.ActionType]bool
func init() {
- productionActionTypes = make(map[string]bool)
+ productionActionTypes = make(map[behavior.ActionType]bool)
for _, pt := range productionTypes {
- productionActionTypes[string(pt.ActionType)] = true
+ productionActionTypes[pt.ActionType] = true
}
}
diff --git a/internal/game/exit_migrate.go b/internal/game/exit_migrate.go
index 66fccfe..f6df05d 100644
--- a/internal/game/exit_migrate.go
+++ b/internal/game/exit_migrate.go
@@ -1,6 +1,7 @@
package game
import (
+ "log"
"strconv"
"strings"
@@ -190,4 +191,18 @@ func (g *Game) MigrateRoomIDsOnOwner(idMap map[int]int) {
// lookups agree with the post-migration layout.
g.World.RebuildRoomIndex(g.DataDir)
g.RewriteRoomIDs(idMap)
+
+ // Non-room content files (courses, modules, file-backed triggers) were
+ // rewritten with the same idMap. Reload their in-memory caches so gameplay
+ // follows the rename immediately instead of at the next restart. In-flight
+ // sequences hold pointers into the old trigger/step data, so abort them the
+ // same way a full content reload does.
+ if g.CourseStore != nil {
+ g.CourseStore.ReloadAll()
+ }
+ if err := g.LoadMods(); err != nil {
+ log.Printf("room-id migration: reload modules: %v", err)
+ }
+ g.abortAllSequences()
+ g.loadAllFlagTriggers()
}
diff --git a/internal/game/swapid_content_test.go b/internal/game/swapid_content_test.go
new file mode 100644
index 0000000..f1eb978
--- /dev/null
+++ b/internal/game/swapid_content_test.go
@@ -0,0 +1,64 @@
+package game
+
+// Regression: `swapid` rewrites structural room references in non-room content
+// files (modules, triggers, items, ...) as well as in data/rooms. Before this,
+// only room YAML was scanned, so a transport destination or trigger teleport
+// silently kept pointing at the pre-swap ID.
+
+import (
+ "os"
+ "path/filepath"
+ "strings"
+ "testing"
+)
+
+func TestSwapIDRewritesNonRoomContent(t *testing.T) {
+ h := newHarness(t)
+ h.seedAccount("admin")
+ h.seedCharacter("admin", "admin")
+ acc, err := h.g.AccountStore.LoadAccount("admin")
+ if err != nil {
+ t.Fatal(err)
+ }
+ acc.Admin = true
+ if err := h.g.AccountStore.SaveAccount(acc); err != nil {
+ t.Fatal(err)
+ }
+ sess, _ := h.connect("admin")
+
+ // A transport module destination and an author value that equals a room ID.
+ modulesDir := filepath.Join(h.dir, "modules")
+ if err := os.MkdirAll(modulesDir, 0o755); err != nil {
+ t.Fatal(err)
+ }
+ modulePath := filepath.Join(modulesDir, "transport_home.yaml")
+ if err := os.WriteFile(modulePath, []byte("name: Home\ncategory: transport\ndestination: 1\n"), 0o644); err != nil {
+ t.Fatal(err)
+ }
+ itemsDir := filepath.Join(h.dir, "items")
+ if err := os.MkdirAll(itemsDir, 0o755); err != nil {
+ t.Fatal(err)
+ }
+ itemPath := filepath.Join(itemsDir, "gem.yaml")
+ if err := os.WriteFile(itemPath, []byte("name: gem\nvalue: 1\n"), 0o644); err != nil {
+ t.Fatal(err)
+ }
+
+ h.g.RunOnOwner(func() { h.g.executeSwapID(sess, []string{"1", "2"}, "swapid 1 2") })
+
+ module, err := os.ReadFile(modulePath)
+ if err != nil {
+ t.Fatal(err)
+ }
+ if !strings.Contains(string(module), "destination: 2") {
+ t.Errorf("module destination not swapped: %s", module)
+ }
+ // value: 1 is an author value, not a structural room reference.
+ item, err := os.ReadFile(itemPath)
+ if err != nil {
+ t.Fatal(err)
+ }
+ if !strings.Contains(string(item), "value: 1") {
+ t.Errorf("author value equal to a swapped ID was rewritten: %s", item)
+ }
+}
diff --git a/internal/game/tick.go b/internal/game/tick.go
index a57ea26..6c3eb7d 100644
--- a/internal/game/tick.go
+++ b/internal/game/tick.go
@@ -208,7 +208,7 @@ func (g *Game) SharedDepletionTick() {
activeKeys := make(map[string]bool)
for _, sess := range g.Hub.AllSessions() {
p := sess.Player
- if p == nil || p.Action == nil || p.Action.Type != "gather" {
+ if p == nil || p.Action == nil || p.Action.Type != behavior.TypeGather {
continue
}
if gd, ok := p.Action.Data.(*behavior.GatherData); ok {