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Diffstat (limited to 'internal/game/core_login_char.go')
-rw-r--r--internal/game/core_login_char.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/core_login_char.go b/internal/game/core_login_char.go
index 68a0d58..8388bfb 100644
--- a/internal/game/core_login_char.go
+++ b/internal/game/core_login_char.go
@@ -52,7 +52,7 @@ func (g *Game) handleNewCharName(sess *net.Session, input string) {
}
_ = p
sess.Account.Characters = append(sess.Account.Characters, name)
- g.publishAccountUpdate(sess.Account.Name)
+ g.publishAccountUpdate(sess.Account.Name, sess.Account.Name)
g.connectCharacter(sess, name)
@@ -225,7 +225,7 @@ func (g *Game) handleRenameCharName(sess *net.Session, input string) {
sess.WriteLine(fmt.Sprintf("%s renamed to %s.", actualOld, newName))
// Refresh every session of this account so no stale character list or
// pending selection survives the rename.
- g.publishAccountUpdate(sess.Account.Name)
+ g.publishAccountUpdate(sess.Account.Name, sess.Account.Name)
g.showMenu(sess)
}
@@ -299,6 +299,6 @@ func (g *Game) handleDeleteChar(sess *net.Session, input string) {
sess.WriteLine(fmt.Sprintf("%s has been deleted.", actualName))
sess.PendingChar = ""
- g.publishAccountUpdate(sess.Account.Name)
+ g.publishAccountUpdate(sess.Account.Name, sess.Account.Name)
g.showMenu(sess)
}