diff options
Diffstat (limited to 'internal/game/combat_attack.go')
| -rw-r--r-- | internal/game/combat_attack.go | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/internal/game/combat_attack.go b/internal/game/combat_attack.go index 1e53510..180038b 100644 --- a/internal/game/combat_attack.go +++ b/internal/game/combat_attack.go @@ -135,6 +135,14 @@ func (g *Game) findMob(sess *net.Session, input string, roomID int) *world.MobIn } func (g *Game) startCombat(sess *net.Session, p *player.Player, mob *world.MobInstance) { + // One player fights one mob at a time. doAttack and the aggro path already + // check this, but act_steal/act_talk call startCombat directly; without the + // guard a second pair of combat subscribers is registered and both the + // player and the mob attack twice per tick. + if g.Combat.Get(p.Name) != nil { + sess.WriteLine("You are already in combat!") + return + } if mob.OwnerOnly && mob.Owner != "" && mob.Owner != p.Name { sess.WriteLine("They don't seem interested in you.") return |
