diff options
Diffstat (limited to 'internal/game/cmd_quit.go')
| -rw-r--r-- | internal/game/cmd_quit.go | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/internal/game/cmd_quit.go b/internal/game/cmd_quit.go index bf46748..249df80 100644 --- a/internal/game/cmd_quit.go +++ b/internal/game/cmd_quit.go @@ -74,7 +74,16 @@ func (g *Game) beginQuitCountdown(sess *net.Session) { g.broadcastAction(sess, "%s sits down to rest.", p.Name) ticksLeft := 10 - id := g.SubscribeTicks(engine.ToTicks(1), func() bool { + var id uint64 + id = g.SubscribeTicks(engine.ToTicks(1), func() bool { + // The engine snapshots its subscribers before firing them, so this + // callback can still run once after cancelRest unsubscribes it. Bail + // out unless this is still the registered countdown, so a quit + // cancelled on the final tick never force-disconnects the player (and + // never forfeits a committed casino wager). + if g.restTimers[p.Name] != id { + return false + } switch ticksLeft { case 10: sess.WriteLine("You sit down to rest...") |
