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path: root/internal/game/cmd_move.go
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Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index 72c3236..35cccba 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -60,7 +60,7 @@ func (g *Game) doMove(sess *net.Session, dir string, isWalk bool) {
} else {
p.PendingDangerDir = dir
p.WalkSequence = nil
- sess.State = net.StateDangerConfirm
+ sess.SetState(net.StateDangerConfirm)
name := targetRoom.Hazard
if hz, herr := g.World.LoadHazard(targetRoom.Hazard); herr == nil && hz.Name != "" {
name = hz.Name
@@ -250,14 +250,14 @@ func (g *Game) executeMove(sess *net.Session, args []string, rawInput string) {
func (g *Game) handleDangerConfirm(sess *net.Session, input string) {
p := sess.Player
if p == nil {
- sess.State = net.StateGame
+ sess.SetState(net.StateGame)
g.writePrompt(sess)
return
}
dir := p.PendingDangerDir
choice := strings.TrimSpace(strings.ToLower(input))
- sess.State = net.StateGame
+ sess.SetState(net.StateGame)
if choice != "" && choice != "y" && choice != "yes" {
p.PendingDangerDir = ""